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The Next D&D Book is JOURNEYS THROUGH THE RADIANT CITADEL
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<blockquote data-quote="Azenis" data-source="post: 8811070" data-attributes="member: 3117"><p>Spare me the shirt tearing. I didn't say they didn't play D&D but whoever inserted the Shieldbearer 'code' I doubted had much experience with it. </p><p></p><p>Adventurers are not police, they are troubleshooters. And like it or not, D&D has always been a game about combat. There's plenty of other rpgs that support this playstyle better. Open any random page in your phb and 90% of the time it's going to be related to some rule aspect regarding our more complicated version of Cops & Robbers. You can have a PC or two with more pacifistic attitudes (that manage with the rest of the PCs covering them a bit when it comes to kicking that orc in the junk and taking that pie), but to force that style of play on an entire party... Yeah people play the game differently than I do but the majority of players I've played with (hundreds over decades) aren't playing it this way (including a outright pacifist concept or two). There's a lot of problematic things with the Radiant Citadel chapter that restrict what stories you can tell there and how you play them for a wider audience. </p><p></p><p>A number of those elements are 'hardwired' into the RC that even looking at tweaking them to suit, I'm pretty much at rewriting the entire section and just yanking the map & some place descriptions and re-envisioning how things work. I always expect to 'add to' a setting (not rewrite tho) and especially tweak pretty much any 'canned' adventure, but as I posted before it might be interesting to see what my PCs get up to if I ran this one 'as is'.</p></blockquote><p></p>
[QUOTE="Azenis, post: 8811070, member: 3117"] Spare me the shirt tearing. I didn't say they didn't play D&D but whoever inserted the Shieldbearer 'code' I doubted had much experience with it. Adventurers are not police, they are troubleshooters. And like it or not, D&D has always been a game about combat. There's plenty of other rpgs that support this playstyle better. Open any random page in your phb and 90% of the time it's going to be related to some rule aspect regarding our more complicated version of Cops & Robbers. You can have a PC or two with more pacifistic attitudes (that manage with the rest of the PCs covering them a bit when it comes to kicking that orc in the junk and taking that pie), but to force that style of play on an entire party... Yeah people play the game differently than I do but the majority of players I've played with (hundreds over decades) aren't playing it this way (including a outright pacifist concept or two). There's a lot of problematic things with the Radiant Citadel chapter that restrict what stories you can tell there and how you play them for a wider audience. A number of those elements are 'hardwired' into the RC that even looking at tweaking them to suit, I'm pretty much at rewriting the entire section and just yanking the map & some place descriptions and re-envisioning how things work. I always expect to 'add to' a setting (not rewrite tho) and especially tweak pretty much any 'canned' adventure, but as I posted before it might be interesting to see what my PCs get up to if I ran this one 'as is'. [/QUOTE]
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The Next D&D Book is JOURNEYS THROUGH THE RADIANT CITADEL
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