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The Next D&D Book is JOURNEYS THROUGH THE RADIANT CITADEL
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<blockquote data-quote="Ixal" data-source="post: 8817733" data-attributes="member: 7030132"><p>The problem is that the Citadel is actively hostile to traders despite them being the lifeblood of the city.</p><p>1. The have the guessing game entry fee which is in relations to a persons wealth, so traders who tend to have more money get hit extra hard by it.</p><p></p><p>2. They have high import taxes so anything sold in the Citadel either generates less profit or is so expensive that there is less demand for it</p><p></p><p>2.5 The Citadel taxes its own consumption hurting itself, meaning the things they need to live are taxed highly to generate money which they give to the people in order to buy the things they just taxed which makes 0 sense</p><p></p><p>3. Because of how the notportals work its trivially easy for merchants to bypass the Citadel and instead go to a trade hub in a different realm and sell there where they not only have better conditions, but also can buy local products reliably and thus, with a bit of planning, make a profit on their way back. When selling to the Citadel its always a gamble what is available and thanks to high prices thanks to import takes every good purchased there has a lower profit margin.</p><p></p><p>4. Taxes are collected by the state, the normal citizens do not directly benefit from import taxes. What do they work? What kind of industry is there to employ people? Are all of them on welfare and the taxes you get from the traders are primarily there to pay the same traders extra high prices for goods (some of them rather luxorious like saffron).</p><p></p><p>And as I posted already, Singapore does have a not unsubstential own industry and also charges low taxes to encourage trade and not high taxes. The Citadel is the complete opposite.</p></blockquote><p></p>
[QUOTE="Ixal, post: 8817733, member: 7030132"] The problem is that the Citadel is actively hostile to traders despite them being the lifeblood of the city. 1. The have the guessing game entry fee which is in relations to a persons wealth, so traders who tend to have more money get hit extra hard by it. 2. They have high import taxes so anything sold in the Citadel either generates less profit or is so expensive that there is less demand for it 2.5 The Citadel taxes its own consumption hurting itself, meaning the things they need to live are taxed highly to generate money which they give to the people in order to buy the things they just taxed which makes 0 sense 3. Because of how the notportals work its trivially easy for merchants to bypass the Citadel and instead go to a trade hub in a different realm and sell there where they not only have better conditions, but also can buy local products reliably and thus, with a bit of planning, make a profit on their way back. When selling to the Citadel its always a gamble what is available and thanks to high prices thanks to import takes every good purchased there has a lower profit margin. 4. Taxes are collected by the state, the normal citizens do not directly benefit from import taxes. What do they work? What kind of industry is there to employ people? Are all of them on welfare and the taxes you get from the traders are primarily there to pay the same traders extra high prices for goods (some of them rather luxorious like saffron). And as I posted already, Singapore does have a not unsubstential own industry and also charges low taxes to encourage trade and not high taxes. The Citadel is the complete opposite. [/QUOTE]
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The Next D&D Book is JOURNEYS THROUGH THE RADIANT CITADEL
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