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The Next D&D Book is JOURNEYS THROUGH THE RADIANT CITADEL
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<blockquote data-quote="Ixal" data-source="post: 8818588" data-attributes="member: 7030132"><p>Now you are just talking nonsense.</p><p>The only time trade hubs could get away with high tarrifs was when there was no other choice then to go through them to agreements and often military force. Thats why Venice became a trade hub and could levy high taxes. By having the monopoly on trade with the Muslim world through agreements and war with competitors like Genoa.</p><p></p><p>And while as I already posted that the Citadel could use more forceful methods to force merchants to trade through them it would go against the society presented in the book.</p><p></p><p>And you are completely, utterly wrong that there is no other market. The next market is just one quick jewel ride away as they can plane shift at will and also fly. And the adventures support that as they deposit you either close or directly in a city. The next market is literally just minutes away. So in the shanty town an agreement would be made, the goods would then be gathered, "jeweled" to the Citadel and immediately jeweled out again to its destination. There is no need to have the Citadel as a middle man. After a short while traders would know what sells and is available where and when and would simply show up with their goods with no prior agreement.</p><p></p><p></p><p></p><p>1. The Citadel needs to be attractive to traders. Currently there is no reason to trade with it instead of the other realms directly. Alternatively restrict or complicate the use of the jewels.</p><p>2. It also needs an industry of its own as under this circumstances financing itself only through trade is impossible (even Venice had its own industry)</p><p>3. Tone down the utopia a bit, both meaning allowing the Citadel to be more forceful and egoistic and also thinks like having popular foods in the city use saffron and other very expensive spices</p></blockquote><p></p>
[QUOTE="Ixal, post: 8818588, member: 7030132"] Now you are just talking nonsense. The only time trade hubs could get away with high tarrifs was when there was no other choice then to go through them to agreements and often military force. Thats why Venice became a trade hub and could levy high taxes. By having the monopoly on trade with the Muslim world through agreements and war with competitors like Genoa. And while as I already posted that the Citadel could use more forceful methods to force merchants to trade through them it would go against the society presented in the book. And you are completely, utterly wrong that there is no other market. The next market is just one quick jewel ride away as they can plane shift at will and also fly. And the adventures support that as they deposit you either close or directly in a city. The next market is literally just minutes away. So in the shanty town an agreement would be made, the goods would then be gathered, "jeweled" to the Citadel and immediately jeweled out again to its destination. There is no need to have the Citadel as a middle man. After a short while traders would know what sells and is available where and when and would simply show up with their goods with no prior agreement. 1. The Citadel needs to be attractive to traders. Currently there is no reason to trade with it instead of the other realms directly. Alternatively restrict or complicate the use of the jewels. 2. It also needs an industry of its own as under this circumstances financing itself only through trade is impossible (even Venice had its own industry) 3. Tone down the utopia a bit, both meaning allowing the Citadel to be more forceful and egoistic and also thinks like having popular foods in the city use saffron and other very expensive spices [/QUOTE]
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The Next D&D Book is JOURNEYS THROUGH THE RADIANT CITADEL
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