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The Next D&D Book is JOURNEYS THROUGH THE RADIANT CITADEL
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<blockquote data-quote="Ixal" data-source="post: 8818600" data-attributes="member: 7030132"><p>Yes, it would nice if settings would take the abilities of the world into account. Sadly most modern ones are poorly crafted and do not (Starfinder is especially bad at this from the ones I know)</p><p></p><p>But no, thats not what happens.</p><p>"Since the cities resources are limited [...] foodstuff and materials are carefully conserved, and goods reused or recycled when possible. [...] Most food is vegetarian and grown in green spaces throughout the city, most animal products must be imported and so are subjected to high tarrifs."</p><p></p><p></p><p>Because the book presents them as a super peaceful and egalitarian society which highly values freedom.</p><p>If the book would not put so much emphasis on that then of course the first assumption would be that no trade would be allowed to pass through the Citadel and instead had to be sold to and bought from local traders.</p><p></p><p>The problem is how utterly dependent the city is on trade. If trade stopped, even for a short time the city would face ruins, so the trading guilds and houses would have a very strong level to force concessions out of the Citadel.</p></blockquote><p></p>
[QUOTE="Ixal, post: 8818600, member: 7030132"] Yes, it would nice if settings would take the abilities of the world into account. Sadly most modern ones are poorly crafted and do not (Starfinder is especially bad at this from the ones I know) But no, thats not what happens. "Since the cities resources are limited [...] foodstuff and materials are carefully conserved, and goods reused or recycled when possible. [...] Most food is vegetarian and grown in green spaces throughout the city, most animal products must be imported and so are subjected to high tarrifs." Because the book presents them as a super peaceful and egalitarian society which highly values freedom. If the book would not put so much emphasis on that then of course the first assumption would be that no trade would be allowed to pass through the Citadel and instead had to be sold to and bought from local traders. The problem is how utterly dependent the city is on trade. If trade stopped, even for a short time the city would face ruins, so the trading guilds and houses would have a very strong level to force concessions out of the Citadel. [/QUOTE]
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The Next D&D Book is JOURNEYS THROUGH THE RADIANT CITADEL
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