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The Next D&D Book is JOURNEYS THROUGH THE RADIANT CITADEL
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<blockquote data-quote="Jfdlsjfd" data-source="post: 8819455" data-attributes="member: 42856"><p>I was doing a "worst case scenario" where the public lodgings granted by the city were as expensive as adventurer's. I agree that they'd most probably need only 1 sp a day for the vast majority of unskilled laborer, 1 gp a day for one with skills and a 2 to 5 only for the <em>very</em> few high-leveled NPCs (like the archmage or veterans), much lowering the amount of money needed to operate. If we go 80% unskilled @1sp, 15% skilled @1gp and 5% leveled at up to 20gp, that reduces the amount of wealth needed to a measly 340 kgp a year and so the needed taxation level can be safely divided by five.</p><p></p><p>In this case, the monthly Concord Jewels, carrying "hundreds" of people, could simply be ferrying a single hundred people to the city. 180 trips means 18 000 travellers, so at 20 gp of "entry personal tax" the city can drop the taxes on goods altogether. And 20 gp for the service of being ferried between world is pretty low, when compared to the danger of planeshifting per the spell.</p><p></p><p>Somehow, I feel the "high" taxes are just written from the perception of a disgruntled and greedy trader -- Maybe the infamous Orbiting Economist?</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 8819455, member: 42856"] I was doing a "worst case scenario" where the public lodgings granted by the city were as expensive as adventurer's. I agree that they'd most probably need only 1 sp a day for the vast majority of unskilled laborer, 1 gp a day for one with skills and a 2 to 5 only for the [I]very[/I] few high-leveled NPCs (like the archmage or veterans), much lowering the amount of money needed to operate. If we go 80% unskilled @1sp, 15% skilled @1gp and 5% leveled at up to 20gp, that reduces the amount of wealth needed to a measly 340 kgp a year and so the needed taxation level can be safely divided by five. In this case, the monthly Concord Jewels, carrying "hundreds" of people, could simply be ferrying a single hundred people to the city. 180 trips means 18 000 travellers, so at 20 gp of "entry personal tax" the city can drop the taxes on goods altogether. And 20 gp for the service of being ferried between world is pretty low, when compared to the danger of planeshifting per the spell. Somehow, I feel the "high" taxes are just written from the perception of a disgruntled and greedy trader -- Maybe the infamous Orbiting Economist? [/QUOTE]
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The Next D&D Book is JOURNEYS THROUGH THE RADIANT CITADEL
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