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<blockquote data-quote="Mark" data-source="post: 5053736" data-attributes="member: 5"><p>I think you contradict yourself. When the system was open then it was a period where most oars were pulling in the same direction, within and outside of WotC. Most of what WotC has done is piggyback their more "unified system" on tech ideas that were innovated either outside the hobby or inside the hobby but outside of WotC, but while content was open and thus the best to use. That content door has been closed by WotC so those who are not part of WotC who are going to be developing in the future are either going to have to develop generically (this is for any RPG content, wink, wink) or going to have to seek non-WotC content.</p><p></p><p></p><p></p><p></p><p></p><p>For you, everything regarding change in the industry is still measured based on the bottomline of WotC and D&D. Don't get me wrong, people always liked the idea of making a little money with their hobby gaming and games development (even regarding RPGing in particular), but a lot more people do not work at WotC or for D&D than do, by a long, long stretch. Most of those people have no illusions regarding whether or not there will ever be 'D&D-sized money bags' in their future. The measure of innovation and whether it is good for the hobby has little to do with where it comes from and whether or not it vaults a company to D&D level. Let's face it, if it is a good idea, it will spread and be adopted by others (especially by WotC).</p><p></p><p></p><p>Heck just look at the list you created for the RPG innovation thread and how you try to include WotC as the innovator in your list when almost everything on there was innovated outside WotC and many outside the industry. Even the Open Game License is a co-opted idea, although it is probably the closest to a true RPG innovation on your list. But WotC walked away from that one some time ago. That's one of the problems with always measuring the worth of things based on a financial bottomline, you lose track of the things that have great value in other ways if they don't measure up to the money.</p></blockquote><p></p>
[QUOTE="Mark, post: 5053736, member: 5"] I think you contradict yourself. When the system was open then it was a period where most oars were pulling in the same direction, within and outside of WotC. Most of what WotC has done is piggyback their more "unified system" on tech ideas that were innovated either outside the hobby or inside the hobby but outside of WotC, but while content was open and thus the best to use. That content door has been closed by WotC so those who are not part of WotC who are going to be developing in the future are either going to have to develop generically (this is for any RPG content, wink, wink) or going to have to seek non-WotC content. For you, everything regarding change in the industry is still measured based on the bottomline of WotC and D&D. Don't get me wrong, people always liked the idea of making a little money with their hobby gaming and games development (even regarding RPGing in particular), but a lot more people do not work at WotC or for D&D than do, by a long, long stretch. Most of those people have no illusions regarding whether or not there will ever be 'D&D-sized money bags' in their future. The measure of innovation and whether it is good for the hobby has little to do with where it comes from and whether or not it vaults a company to D&D level. Let's face it, if it is a good idea, it will spread and be adopted by others (especially by WotC). Heck just look at the list you created for the RPG innovation thread and how you try to include WotC as the innovator in your list when almost everything on there was innovated outside WotC and many outside the industry. Even the Open Game License is a co-opted idea, although it is probably the closest to a true RPG innovation on your list. But WotC walked away from that one some time ago. That's one of the problems with always measuring the worth of things based on a financial bottomline, you lose track of the things that have great value in other ways if they don't measure up to the money. [/QUOTE]
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