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<blockquote data-quote="howandwhy99" data-source="post: 6296367" data-attributes="member: 3192"><p>I choose option 2. Groups could be considered groups of subclasses in D&D. </p><p></p><p>Is option 4 an actual option for a class-based game? I mean, isn't it "characters pick abilities and classes don't exist"?</p><p></p><p>My understanding is every character can do any of the things any of the others can, but they are less capable in doing so. HP and To Hit are high for Fighters because that's those stats are from combat, the game system they get XP in as the player masters it. Clerics have divine abilities to affect people more than the abilities most classes have. Magic-users have more ability to engage with magic than other classes. Everyone can fight, relate to people, and use magic, but the abilities are better for the classes focused on them and in turn are defined by the activities.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6296367, member: 3192"] I choose option 2. Groups could be considered groups of subclasses in D&D. Is option 4 an actual option for a class-based game? I mean, isn't it "characters pick abilities and classes don't exist"? My understanding is every character can do any of the things any of the others can, but they are less capable in doing so. HP and To Hit are high for Fighters because that's those stats are from combat, the game system they get XP in as the player masters it. Clerics have divine abilities to affect people more than the abilities most classes have. Magic-users have more ability to engage with magic than other classes. Everyone can fight, relate to people, and use magic, but the abilities are better for the classes focused on them and in turn are defined by the activities. [/QUOTE]
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