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<blockquote data-quote="steeldragons" data-source="post: 6297725" data-attributes="member: 92511"><p>You mean other than, "D&D is a class-based game?"</p><p></p><p></p><p></p><p>No. What they do is give players a framework to design in. 5e, in particular, is going to have a bevy [a whole BEVY, I tell ya!] of ways to customize your character and still keep it in that class-based framework. </p><p></p><p>There are loads of games that don't have class-based character design. I can not, for the life of me, understand why there is this cry that, "because I saw it in this other game, I should be able to do it in D&D." Go play that other game!!! If that's what's fun for you, BULLY! Have at it! I want everyone to have as much fun playing games as they want. That does not mean that because "XYZ RPG doesn't do it" D&D should follow suit!</p><p></p><p>(sorry for all the "!" but this is something that just burns my britches. Pet peeve, if you will.)</p><p></p><p></p><p></p><p>That's great! That's Shadowrun. Play that.</p><p></p><p></p><p></p><p>And how does a class-based system do that in ways that other games don't? I am no afficionando of computer games, but do not a lot of them designate someone as a "tank" or a "healer" or a "mage/spellcaster"? Then let you add armor and weapons and loads of stuff that is available to anyone? Is making your character a "tank" not adhering to a class/archetype/motif/style of character and play?</p><p> </p><p></p><p></p><p>As do I. In a class-based...or non-class-based, for that matter...system there can and should certainly be character concepts available that are not "combat effective." Particularly for 5e in which they have made a concerted effort to establish combat, exploration, and interaction as the "3 pillars" of game play.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6297725, member: 92511"] You mean other than, "D&D is a class-based game?" No. What they do is give players a framework to design in. 5e, in particular, is going to have a bevy [a whole BEVY, I tell ya!] of ways to customize your character and still keep it in that class-based framework. There are loads of games that don't have class-based character design. I can not, for the life of me, understand why there is this cry that, "because I saw it in this other game, I should be able to do it in D&D." Go play that other game!!! If that's what's fun for you, BULLY! Have at it! I want everyone to have as much fun playing games as they want. That does not mean that because "XYZ RPG doesn't do it" D&D should follow suit! (sorry for all the "!" but this is something that just burns my britches. Pet peeve, if you will.) That's great! That's Shadowrun. Play that. And how does a class-based system do that in ways that other games don't? I am no afficionando of computer games, but do not a lot of them designate someone as a "tank" or a "healer" or a "mage/spellcaster"? Then let you add armor and weapons and loads of stuff that is available to anyone? Is making your character a "tank" not adhering to a class/archetype/motif/style of character and play? As do I. In a class-based...or non-class-based, for that matter...system there can and should certainly be character concepts available that are not "combat effective." Particularly for 5e in which they have made a concerted effort to establish combat, exploration, and interaction as the "3 pillars" of game play. [/QUOTE]
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