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<blockquote data-quote="Hussar" data-source="post: 6297902" data-attributes="member: 22779"><p>If you want to play classless D&D, why not play Savage Worlds? I mean, that's pretty much it right there. IIRC, there are Savage hacks out there for playing exactly this. </p><p></p><p>To me, classes absolutely should have specific abilities that no one else gets. That doesn't mean that every ability has to be specific to one class, but, each class should get something. So, sure, the ranger gets a couple of thief abilities - stealth in 2e IIRC (hide in shadows and move silently) but the only class that gets Open Locks is the thief. Sure, a bard might get a couple of cleric spells in 3e, but, clerics certainly don't get inspiring song. Wizards get fireball and magic missile. </p><p></p><p>Even in 4e, niche protection is pretty strong. The comment was made that all leaders heal exactly the same way. That's not true. An alchemist, for example, has to "charge up" healing by getting characters to sacrifice healing surges before hand and can then spend those in different ways depending on different powers. Which is completely different from a Warlord. A cleric's healing word and a Warlord's are pretty different in play as well. Never minding the fact that clerics get surgeless healing and warlords don't.</p><p></p><p>I'm a pretty big tent kind of guy, but, even I wouldn't recognise classless D&D as actually being D&D. It shocks me, to be honest, to see the most strident 4e critics like Derren and Ahnehnois claim that a better D&D would be classless.</p><p></p><p>To be fair though, if you look at the poll, 2/3rds consider niche protection to be pretty important.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6297902, member: 22779"] If you want to play classless D&D, why not play Savage Worlds? I mean, that's pretty much it right there. IIRC, there are Savage hacks out there for playing exactly this. To me, classes absolutely should have specific abilities that no one else gets. That doesn't mean that every ability has to be specific to one class, but, each class should get something. So, sure, the ranger gets a couple of thief abilities - stealth in 2e IIRC (hide in shadows and move silently) but the only class that gets Open Locks is the thief. Sure, a bard might get a couple of cleric spells in 3e, but, clerics certainly don't get inspiring song. Wizards get fireball and magic missile. Even in 4e, niche protection is pretty strong. The comment was made that all leaders heal exactly the same way. That's not true. An alchemist, for example, has to "charge up" healing by getting characters to sacrifice healing surges before hand and can then spend those in different ways depending on different powers. Which is completely different from a Warlord. A cleric's healing word and a Warlord's are pretty different in play as well. Never minding the fact that clerics get surgeless healing and warlords don't. I'm a pretty big tent kind of guy, but, even I wouldn't recognise classless D&D as actually being D&D. It shocks me, to be honest, to see the most strident 4e critics like Derren and Ahnehnois claim that a better D&D would be classless. To be fair though, if you look at the poll, 2/3rds consider niche protection to be pretty important. [/QUOTE]
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