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<blockquote data-quote="Ahnehnois" data-source="post: 6297907" data-attributes="member: 17106"><p>Because it's not D&D. And of course it has its own issues.</p><p></p><p>To be strict, I'd say that a classless D&D would be better. A better D&D wouldn't have to be classless. I haven't ditched them from my game yet, after all. I just think they're more sacred cows then pillars of roleplaying.</p><p></p><p>Not that surprising, but also kind of hypocritical. The first option I wrote is something that hasn't existed at least since AD&D; wherein there are many classes that share abilities and several hybrid classes. Even 4e is not that restrictive. So that makes me wonder where exactly people get this idea that niche protection is part of the game or important on that level; they didn't get it from playing the game itself.</p><p></p><p>Unless of course, they're all hearkening back to something older than that where there were only a couple of classes and they really were distinct. Quite a reach from where we are today.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6297907, member: 17106"] Because it's not D&D. And of course it has its own issues. To be strict, I'd say that a classless D&D would be better. A better D&D wouldn't have to be classless. I haven't ditched them from my game yet, after all. I just think they're more sacred cows then pillars of roleplaying. Not that surprising, but also kind of hypocritical. The first option I wrote is something that hasn't existed at least since AD&D; wherein there are many classes that share abilities and several hybrid classes. Even 4e is not that restrictive. So that makes me wonder where exactly people get this idea that niche protection is part of the game or important on that level; they didn't get it from playing the game itself. Unless of course, they're all hearkening back to something older than that where there were only a couple of classes and they really were distinct. Quite a reach from where we are today. [/QUOTE]
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