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<blockquote data-quote="1of3" data-source="post: 6298715" data-attributes="member: 48555"><p>That is apparently what most people here are trying to use. We see the following problems:</p><p></p><p>It doesn't quite work, if there is customisation besides or within classes. If my class could learn a spell but my character didn't, going by your definition, I play the game wrong, because I am supppsed to cast that spell by virtue of character class.</p><p></p><p>I don't thing that is a very healthy attitude for a playing group.</p><p></p><p></p><p></p><p></p><p>Not quite. Why would such a character join the party? Because another player selected the spell.</p><p>There are two reasons for that. One good, one bad. Good it is, when the first player did not really like that spell and would rather do different things.</p><p></p><p>Bad it is, when the player likes locating objects. You then violated that player's niche.</p><p></p><p>Therefore, niche protection is not something the game does for you. It might help, but in the end you must do it at the table.</p><p></p><p>Also it works on the lowest level of customisation. In D&D that comes down to single spells.</p></blockquote><p></p>
[QUOTE="1of3, post: 6298715, member: 48555"] That is apparently what most people here are trying to use. We see the following problems: It doesn't quite work, if there is customisation besides or within classes. If my class could learn a spell but my character didn't, going by your definition, I play the game wrong, because I am supppsed to cast that spell by virtue of character class. I don't thing that is a very healthy attitude for a playing group. Not quite. Why would such a character join the party? Because another player selected the spell. There are two reasons for that. One good, one bad. Good it is, when the first player did not really like that spell and would rather do different things. Bad it is, when the player likes locating objects. You then violated that player's niche. Therefore, niche protection is not something the game does for you. It might help, but in the end you must do it at the table. Also it works on the lowest level of customisation. In D&D that comes down to single spells. [/QUOTE]
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