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<blockquote data-quote="Starfox" data-source="post: 6298738" data-attributes="member: 2303"><p>I feel we're discussing apples and pears here - a class niche is different for a character niche in a party. </p><p></p><p>IMO, party niche is much more interesting that class niche. But the discussion here is more about class niches, which is how this has traditionally been handled in DnD.</p><p></p><p>One reason I dislike class niches is because it make certain classes mandatory. The worst offender here is the healer - a party cannot function without a healer, traditionally the only healer is a cleric, and thus every party needs a cleric. As cleric is a genuinely unpopular class around here, this is a problem. Opening the healer niche up to more classes helps alleviate this, opening it up to anyone with a decent Use Magic Device does so further. When you do this, healer becomes a party niche instead of a class niche. Suddenly many characters have the option to learn how to heal, but some will still be better at it. If there is a cleric in the party, it is usually pure waste for the bard to learn hearing spells (known spells being a very limited resource), but having a <em>wand of cure light wounds</em> might still be a good investment.</p></blockquote><p></p>
[QUOTE="Starfox, post: 6298738, member: 2303"] I feel we're discussing apples and pears here - a class niche is different for a character niche in a party. IMO, party niche is much more interesting that class niche. But the discussion here is more about class niches, which is how this has traditionally been handled in DnD. One reason I dislike class niches is because it make certain classes mandatory. The worst offender here is the healer - a party cannot function without a healer, traditionally the only healer is a cleric, and thus every party needs a cleric. As cleric is a genuinely unpopular class around here, this is a problem. Opening the healer niche up to more classes helps alleviate this, opening it up to anyone with a decent Use Magic Device does so further. When you do this, healer becomes a party niche instead of a class niche. Suddenly many characters have the option to learn how to heal, but some will still be better at it. If there is a cleric in the party, it is usually pure waste for the bard to learn hearing spells (known spells being a very limited resource), but having a [i]wand of cure light wounds[/i] might still be a good investment. [/QUOTE]
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