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<blockquote data-quote="Lanefan" data-source="post: 6298858" data-attributes="member: 29398"><p>Uh...wha...?</p><p></p><p>There are dozens of spells out there to (potentially) learn, in all editions of the game. In theory, provided I have the required level and-or stat score, I-as-caster can learn any of them that are allowed to me. That I do or do not for each individual spell has nothing to do with niche and everything to do with a combination of player-as-character choice (do I want the spell?) and random chance (can I get access to it?).</p><p></p><p>You're really fine-tuning the character creation process if you select spells based on what others in the party can do. And this assumes you get any choice on what spells you start with: divine casters mostly work off of pre-set spell lists, and arcane casters come in with a random selection of spells which they can then (try to) augment through purchase and-or discovery during play.</p><p></p><p>I play a character* in a game right now who absolutely loves flying; it's his schtick, as it were. If something will get him in the air, he wants it; and he's busy in his adventuring downtime trying to invent some sort of quasi-mechanical flying machine. But if another character in the party can fly (and at least one can) do I feel that my niche has been violated? Of course not!</p><p></p><p>* - his day job is Cleric.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6298858, member: 29398"] Uh...wha...? There are dozens of spells out there to (potentially) learn, in all editions of the game. In theory, provided I have the required level and-or stat score, I-as-caster can learn any of them that are allowed to me. That I do or do not for each individual spell has nothing to do with niche and everything to do with a combination of player-as-character choice (do I want the spell?) and random chance (can I get access to it?). You're really fine-tuning the character creation process if you select spells based on what others in the party can do. And this assumes you get any choice on what spells you start with: divine casters mostly work off of pre-set spell lists, and arcane casters come in with a random selection of spells which they can then (try to) augment through purchase and-or discovery during play. I play a character* in a game right now who absolutely loves flying; it's his schtick, as it were. If something will get him in the air, he wants it; and he's busy in his adventuring downtime trying to invent some sort of quasi-mechanical flying machine. But if another character in the party can fly (and at least one can) do I feel that my niche has been violated? Of course not! * - his day job is Cleric. Lanefan [/QUOTE]
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