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<blockquote data-quote="Hussar" data-source="post: 6299580" data-attributes="member: 22779"><p>But, even then, those two characters will almost always share the niche. Two 2e fighters will be damage kings, unless the players deliberately avoid their own niche (perhaps by gimping stats and ignoring things like weapon specialisation, for some reason). 2 3e rogues will be the skill monkeys in the party, even if they have somewhat differing skill sets. One might be specialised in scouting and the other in talky bits, but, at a guess, there will be a fair degree of overlap.</p><p></p><p></p><p></p><p>Why? You can achieve the same niche with different mechanics. However, if one is much better than the other, then that's problematic. Thus the issues with casters in 3e where you can step on other character's niches through spells. Clerics being able to out melee the fighter on a regular basis is a problem, not a feature.</p><p></p><p></p><p></p><p></p><p>That depends on what your niche happens to be. Niche can be very narrow or fairly broad. But, looking at characters with strong niches, like, say, a paladin, the base character fills the niche nicely. Everything else is just variations on the theme.</p><p></p><p></p><p></p><p>Sure, niche protection is in some ways tied to spotlight management, but, there has to be some presumptions about how the game is going to be played.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6299580, member: 22779"] But, even then, those two characters will almost always share the niche. Two 2e fighters will be damage kings, unless the players deliberately avoid their own niche (perhaps by gimping stats and ignoring things like weapon specialisation, for some reason). 2 3e rogues will be the skill monkeys in the party, even if they have somewhat differing skill sets. One might be specialised in scouting and the other in talky bits, but, at a guess, there will be a fair degree of overlap. Why? You can achieve the same niche with different mechanics. However, if one is much better than the other, then that's problematic. Thus the issues with casters in 3e where you can step on other character's niches through spells. Clerics being able to out melee the fighter on a regular basis is a problem, not a feature. That depends on what your niche happens to be. Niche can be very narrow or fairly broad. But, looking at characters with strong niches, like, say, a paladin, the base character fills the niche nicely. Everything else is just variations on the theme. Sure, niche protection is in some ways tied to spotlight management, but, there has to be some presumptions about how the game is going to be played. [/QUOTE]
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