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<blockquote data-quote="pemerton" data-source="post: 6300229" data-attributes="member: 42582"><p>I don't know if I agree with all of this - I think it is possible to play a "rogue-ish" character, as you characterise it, in a team game. For instance, the CHA-sorcerer in my game plays that way, both in and out of combat (in combat, wit, flare and skill; out of combat, Stealth, Bluff etc).</p><p></p><p>But nevertheless it's a nice analysis. I think dungeon-style play is a particularly unhappy home for the roguish archetype you describe.</p><p></p><p>Backstab was never that big a deal in my classic D&D games. You sneak up, typically combining invisibility with Move Silently, and then you attack. It didn't generally require a huge amount of set-up. The above-mentioned sorcerer in my 4e game plays with at least the same amount of planning and thought, relying on multiple ways to get combat advantage (Stealth, invisibility, drow darkness, etc) as part of his strategy to keep his to-hit chance up.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6300229, member: 42582"] I don't know if I agree with all of this - I think it is possible to play a "rogue-ish" character, as you characterise it, in a team game. For instance, the CHA-sorcerer in my game plays that way, both in and out of combat (in combat, wit, flare and skill; out of combat, Stealth, Bluff etc). But nevertheless it's a nice analysis. I think dungeon-style play is a particularly unhappy home for the roguish archetype you describe. Backstab was never that big a deal in my classic D&D games. You sneak up, typically combining invisibility with Move Silently, and then you attack. It didn't generally require a huge amount of set-up. The above-mentioned sorcerer in my 4e game plays with at least the same amount of planning and thought, relying on multiple ways to get combat advantage (Stealth, invisibility, drow darkness, etc) as part of his strategy to keep his to-hit chance up. [/QUOTE]
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