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<blockquote data-quote="Manbearcat" data-source="post: 6301247" data-attributes="member: 6696971"><p>Ruin Explorer has written my thoughts exactly after reading your response.</p><p></p><p>In older editions, there were a few niches running around that roughly map to 4e's codified niches. Only a few differences exist and most of those are bound up in actual effectiveness at the niche their archetype is supposed to cover. However, instantaneous HP restoration, and only instantaneous HP restoration (including the raise dead variety of HP restoration), was the sole purview of the divine caster (except for a few very large outliers such as Monks). That was the only uber-protected niche. The rest of them could either be thumb-tacked + bubble-gummed/jury-rigged or asymmetrically approached to get the job done.</p><p></p><p>4e did away with this paradigm by giving all classes some access to surge-unlocking abilities (which could be customized to be greater than "some access" at the player's PC build discretion) while simultaneously (i) maintaining the prolific nature of Leaders' surge-unlocking capabilities and (ii) increasing the total number of Leader archetypes (from solely divine caster). Further, they decoupled Rituals from casters and tied them to the feat Ritual Caster and the skills of Arcana, Heal, Nature, Religion (primarily....there are some others), thus allowing anyone access to the (much more bounded and codified but still awesome, extremely useful, and thematically compelling) strategic resources that used to be the sole purview of spellcasters (that dominated play in prior editions).</p><p></p><p>In 4e, the things you mention in your last sentence [MENTION=17106]Ahnehnois[/MENTION] actually are balanced quite well against one another.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6301247, member: 6696971"] Ruin Explorer has written my thoughts exactly after reading your response. In older editions, there were a few niches running around that roughly map to 4e's codified niches. Only a few differences exist and most of those are bound up in actual effectiveness at the niche their archetype is supposed to cover. However, instantaneous HP restoration, and only instantaneous HP restoration (including the raise dead variety of HP restoration), was the sole purview of the divine caster (except for a few very large outliers such as Monks). That was the only uber-protected niche. The rest of them could either be thumb-tacked + bubble-gummed/jury-rigged or asymmetrically approached to get the job done. 4e did away with this paradigm by giving all classes some access to surge-unlocking abilities (which could be customized to be greater than "some access" at the player's PC build discretion) while simultaneously (i) maintaining the prolific nature of Leaders' surge-unlocking capabilities and (ii) increasing the total number of Leader archetypes (from solely divine caster). Further, they decoupled Rituals from casters and tied them to the feat Ritual Caster and the skills of Arcana, Heal, Nature, Religion (primarily....there are some others), thus allowing anyone access to the (much more bounded and codified but still awesome, extremely useful, and thematically compelling) strategic resources that used to be the sole purview of spellcasters (that dominated play in prior editions). In 4e, the things you mention in your last sentence [MENTION=17106]Ahnehnois[/MENTION] actually are balanced quite well against one another. [/QUOTE]
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