Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Niche Protection Poll
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 6302132" data-attributes="member: 18"><p>That's intentional. There's no hard need in 4E for any single role. A balanced party will outperform an unbalanced one, given equal player skill and cooperation, but not by such a huge margin that it's unreasonable - this is precisely why we were confused by Ahnehnois' piece about how roles should be balanced with each other - in 4E, they largely are - if you lose a Leader and replace him with a Striker, the greater speed at which enemies fall will help to make up for the shortfall in healing. My main group is missing a controller (most of the time) and has a second leader, for example, and works very well.</p><p></p><p>There are places where certain roles shine, of course - unavoidable damage or really lengthy fights tend to benefit from a leader, swarms and large numbers of minions are harder to deal with without controller, and so on.</p><p></p><p>But <em>if </em>you believe leaders are any less essential than other roles (and I'm not saying you do!), then I think you are quite mistaken.</p><p></p><p></p><p></p><p>Failure is certainly potentially interesting.</p><p></p><p>Failure <em>because no-one decided to play a specific class/role</em>, on the other hand, is absolutely the least interesting kind of failure (far less interesting than "bad rolls", even!), and may even put people off the game system entirely. It says more about the DM (in a more linear, story-centric campaign) and his encounter design, or the system (if certain scenarios require a certain class, even if more "real" logic doesn't dictate that they should), or occasionally the ability of the players to handle logistics, than it does about the characters or the like.</p><p></p><p>I know that I've seen failures in RPGs before that were solely related to this kind of thing - i.e. "We didn't have X class with us, so we failed" (8/10 X is a Cleric or very similar class), and the results were never character development or the like - they were universally disenchantment with a particular system, or recriminations between players (not characters).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 6302132, member: 18"] That's intentional. There's no hard need in 4E for any single role. A balanced party will outperform an unbalanced one, given equal player skill and cooperation, but not by such a huge margin that it's unreasonable - this is precisely why we were confused by Ahnehnois' piece about how roles should be balanced with each other - in 4E, they largely are - if you lose a Leader and replace him with a Striker, the greater speed at which enemies fall will help to make up for the shortfall in healing. My main group is missing a controller (most of the time) and has a second leader, for example, and works very well. There are places where certain roles shine, of course - unavoidable damage or really lengthy fights tend to benefit from a leader, swarms and large numbers of minions are harder to deal with without controller, and so on. But [I]if [/I]you believe leaders are any less essential than other roles (and I'm not saying you do!), then I think you are quite mistaken. Failure is certainly potentially interesting. Failure [I]because no-one decided to play a specific class/role[/I], on the other hand, is absolutely the least interesting kind of failure (far less interesting than "bad rolls", even!), and may even put people off the game system entirely. It says more about the DM (in a more linear, story-centric campaign) and his encounter design, or the system (if certain scenarios require a certain class, even if more "real" logic doesn't dictate that they should), or occasionally the ability of the players to handle logistics, than it does about the characters or the like. I know that I've seen failures in RPGs before that were solely related to this kind of thing - i.e. "We didn't have X class with us, so we failed" (8/10 X is a Cleric or very similar class), and the results were never character development or the like - they were universally disenchantment with a particular system, or recriminations between players (not characters). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Niche Protection Poll
Top