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<blockquote data-quote="Ahnehnois" data-source="post: 6302143" data-attributes="member: 17106"><p>Not true at all in my experience. There are always going to be less players than there are possible characters, and thus there is always the opportunity for "what if"-type questions. It's part of the game. What I've seen is players being analytical, looking at what worked and what didn't, and learning from it for the future.</p><p></p><p>However, it also depends on two broadly distinct DMing philosophies. In one, the game is catered to the characters. In this case, there are no worries about missing a role. If you're all playing wizards, and it becomes a wizard campaign (probably one spent researching mysteries without a lot of combat). If you don't have a cleric, you probably won't face a ton of undead or be forced into situations where you need a lot of rapid healing. Instead, you'll be challenged on your terms. In this kind of game, there is no real worry about failing for not having chosen the "right" type of character.</p><p></p><p>In the other, the DM runs an uncaring world that doesn't cater to the players. In this case, the party's ability to tackle all the roles is being tested. If you find yourself stuck in a maze full of traps and have no rogue, you're screwed. The thing with this type of game, is that for the right player, they enjoy the challenge. Trying to guess what abilities are going to be needed and cover them as part of your endeavor to protect yourself from the adversarial DM is where the strategy of the game manifests. Fortunately, it's a pretty dynamic set of roles that D&D offers, so this can create a working gameplay experience.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6302143, member: 17106"] Not true at all in my experience. There are always going to be less players than there are possible characters, and thus there is always the opportunity for "what if"-type questions. It's part of the game. What I've seen is players being analytical, looking at what worked and what didn't, and learning from it for the future. However, it also depends on two broadly distinct DMing philosophies. In one, the game is catered to the characters. In this case, there are no worries about missing a role. If you're all playing wizards, and it becomes a wizard campaign (probably one spent researching mysteries without a lot of combat). If you don't have a cleric, you probably won't face a ton of undead or be forced into situations where you need a lot of rapid healing. Instead, you'll be challenged on your terms. In this kind of game, there is no real worry about failing for not having chosen the "right" type of character. In the other, the DM runs an uncaring world that doesn't cater to the players. In this case, the party's ability to tackle all the roles is being tested. If you find yourself stuck in a maze full of traps and have no rogue, you're screwed. The thing with this type of game, is that for the right player, they enjoy the challenge. Trying to guess what abilities are going to be needed and cover them as part of your endeavor to protect yourself from the adversarial DM is where the strategy of the game manifests. Fortunately, it's a pretty dynamic set of roles that D&D offers, so this can create a working gameplay experience. [/QUOTE]
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