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*Dungeons & Dragons
The Night Below - your experiences?
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<blockquote data-quote="FunkBGR" data-source="post: 3187379" data-attributes="member: 3895"><p>Currently running it on the fly 3.5 conversion. </p><p></p><p>It's playing well. I have three players:</p><p></p><p>Human Enchanter</p><p>Halfling Druid</p><p>Gnome Soulborn</p><p></p><p>I made Snagger into a Cleric NPC, bumped Jeleneth up to Book 2, made some other changes that suit the campaign world, and according to my players, have really made them scared of the Underdark. They're about 10th level, and halfway through book 2 (we did Gates of Firestorm Peak too). We're having a GREAT time - and since we use a fairly consistent world between our games, I thought this was a great way to introduce Green Ronin's Psychic Handbook into the mix. </p><p></p><p>So far - I've managed to really scare the crap out of them. They still aren't sure they can take a Mind Flayer (at 10th level!) (They're fine mechanically, but they don't know that - I'm also fairly harsh about the fact their in the underdark, and have made the game incredibly diplomatic despite the location). </p><p></p><p>It's a great example of what to do right with an adventure - maps, encounters, tactics, all of that. Sure, not everything is perfect with it - but this is what a Box Set should be. Pictures, cutout minis, handouts, poster maps, clearly separate books.</p></blockquote><p></p>
[QUOTE="FunkBGR, post: 3187379, member: 3895"] Currently running it on the fly 3.5 conversion. It's playing well. I have three players: Human Enchanter Halfling Druid Gnome Soulborn I made Snagger into a Cleric NPC, bumped Jeleneth up to Book 2, made some other changes that suit the campaign world, and according to my players, have really made them scared of the Underdark. They're about 10th level, and halfway through book 2 (we did Gates of Firestorm Peak too). We're having a GREAT time - and since we use a fairly consistent world between our games, I thought this was a great way to introduce Green Ronin's Psychic Handbook into the mix. So far - I've managed to really scare the crap out of them. They still aren't sure they can take a Mind Flayer (at 10th level!) (They're fine mechanically, but they don't know that - I'm also fairly harsh about the fact their in the underdark, and have made the game incredibly diplomatic despite the location). It's a great example of what to do right with an adventure - maps, encounters, tactics, all of that. Sure, not everything is perfect with it - but this is what a Box Set should be. Pictures, cutout minis, handouts, poster maps, clearly separate books. [/QUOTE]
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The Night Below - your experiences?
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