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The Night Below - your experiences?
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<blockquote data-quote="Seravin" data-source="post: 3189214" data-attributes="member: 6783"><p>I'm DM'ing it using the conversions posted in the Conversion Library: <a href="http://www.enworld.org/downloads/index.php?cid=9" target="_blank">http://www.enworld.org/downloads/index.php?cid=9</a> </p><p></p><p>So far I love it, but it does need some tweaks, especially when converted to 3.5.</p><p>Adding some side quests to break things up a bit is almost a must; and many encounters rely upon massed assaults by low-HD flunkies (the derro caves have 100-ish derro who can respond to an assault). I too quickly got tired of trolls. The kuo-toa and derro also became tiresome after awhile.</p><p></p><p>Even not used as an adventure it's a good source for ideas with plenty of evocative descriptions and interesting situations. I like that a group of demons approach the players to ally with them against the BBEG's. The use of social collapse points was also an interesting way to figure out when the kuo-toa city was going to fall.</p><p></p><p>We took a year long break due to various issues, including losing some players, but we're picking things back up and my remaining players are looking forward to continuing on and finishing it. See my story hour if interested on how it's going.</p></blockquote><p></p>
[QUOTE="Seravin, post: 3189214, member: 6783"] I'm DM'ing it using the conversions posted in the Conversion Library: [url]http://www.enworld.org/downloads/index.php?cid=9[/url] So far I love it, but it does need some tweaks, especially when converted to 3.5. Adding some side quests to break things up a bit is almost a must; and many encounters rely upon massed assaults by low-HD flunkies (the derro caves have 100-ish derro who can respond to an assault). I too quickly got tired of trolls. The kuo-toa and derro also became tiresome after awhile. Even not used as an adventure it's a good source for ideas with plenty of evocative descriptions and interesting situations. I like that a group of demons approach the players to ally with them against the BBEG's. The use of social collapse points was also an interesting way to figure out when the kuo-toa city was going to fall. We took a year long break due to various issues, including losing some players, but we're picking things back up and my remaining players are looking forward to continuing on and finishing it. See my story hour if interested on how it's going. [/QUOTE]
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