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General Tabletop Discussion
*Dungeons & Dragons
The Night Below - your experiences?
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<blockquote data-quote="Schmoe" data-source="post: 4386518" data-attributes="member: 913"><p>I started running this, but unfortunately had to stop when the party was close to entering Book 2. Book 1 was an absolute blast. It provided a nice overview of the area with enough adventuring options and NPC descriptions to keep things interesting and moving. I added a few things specific to the party, but that's SOP for me and certainly wasn't necessary to make it interesting. Since this was the whole of my experience with Night Below, I have nothing but great memories of it.</p><p></p><p>I didn't have a chance to run Book 2, but I'm a little surprised that so many found it to be such a slog-fest. I was envisioning a lot of adventure possibilities with the svirfneblin encampment, at least enough to keep the plot moving forward and to keep things varied. Admittedly, there wasn't much of that described in Book 2, so it would have been some additional effort on my part, but I think it could be made to work very well. I imagine that it was either a space or time consideration that prevented fully developing Book 2, but the framework is in place for some good adventures.</p><p></p><p><em>Edit:</em></p><p>I forgot to mention that I ran this back in the days of 2e, so unfortunately I can't offer any advice on conversion. It would definitely be worth it, though, for any willing to take on the task.</p></blockquote><p></p>
[QUOTE="Schmoe, post: 4386518, member: 913"] I started running this, but unfortunately had to stop when the party was close to entering Book 2. Book 1 was an absolute blast. It provided a nice overview of the area with enough adventuring options and NPC descriptions to keep things interesting and moving. I added a few things specific to the party, but that's SOP for me and certainly wasn't necessary to make it interesting. Since this was the whole of my experience with Night Below, I have nothing but great memories of it. I didn't have a chance to run Book 2, but I'm a little surprised that so many found it to be such a slog-fest. I was envisioning a lot of adventure possibilities with the svirfneblin encampment, at least enough to keep the plot moving forward and to keep things varied. Admittedly, there wasn't much of that described in Book 2, so it would have been some additional effort on my part, but I think it could be made to work very well. I imagine that it was either a space or time consideration that prevented fully developing Book 2, but the framework is in place for some good adventures. [i]Edit:[/i] I forgot to mention that I ran this back in the days of 2e, so unfortunately I can't offer any advice on conversion. It would definitely be worth it, though, for any willing to take on the task. [/QUOTE]
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