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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
The Night of the Knife: A Campaign Quartet Adventure
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<blockquote data-quote="Steampunkette" data-source="post: 9727195" data-attributes="member: 6796468"><p>[ATTACH]414127[/ATTACH][ATTACH]414130[/ATTACH]</p><p><strong>The Inquisitor</strong></p><p>Hands of the Church, Seekers of Corruption, and Healers in Battle.</p><p></p><p>Much like a rogue, inquisitors add damage to their weapon attacks. Unlike the rogue, however, the inquisitor adds half the damage dealt from castigations to their judgement pool. And from that pool they may absolve their allies, or themselves, to provide healing.</p><p></p><p>[ATTACH]414126[/ATTACH][ATTACH]414131[/ATTACH]</p><p><strong>The Keeper</strong></p><p>Keepers of Secrets, Hidden Orders, and Obfuscative Protection.</p><p></p><p>An ideological counter to the warlock, keepers use relics and magic items to cast spells, rather than studying the darkness. They exist to capture, destroy, or at least contain terrible relics, and creatures. With weapon charms and knowledge of banes to monsters, they venture out to find what must be hidden.</p><p></p><p>[ATTACH]414125[/ATTACH][ATTACH]414132[/ATTACH]</p><p><strong>The Slayer</strong></p><p>Killers and Hunters, The Cunning of a Beast, Vengeful Warriors</p><p></p><p>Slayers are among the most feared of hunters, for their skill and enmity of their prey fuel a terrible power within them. Their focus, in truth, makes them incredibly dangerous. For while a berserker or fighter might dabble in many martial styles, the slayer masters theirs entirely. </p><p></p><p>[ATTACH]414128[/ATTACH][ATTACH]414133[/ATTACH]</p><p><strong>The Spiritualist</strong></p><p>Spiritual Mysticism, Psychic Power, Dangerous Spirits.</p><p></p><p>Unlike the sorcerer or wizard, cleric or druid, bard or warlock, the spiritualist does not cast spells by their own power. Rather, they call upon the spirits to act on their behalf, and provide insight or aid to their cause. But even beyond what magics they might weave, the spiritualist keeps the spirits close, and calls upon their power, directly.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 9727195, member: 6796468"] [ATTACH]414127[/ATTACH][ATTACH]414130[/ATTACH] [B]The Inquisitor[/B] Hands of the Church, Seekers of Corruption, and Healers in Battle. Much like a rogue, inquisitors add damage to their weapon attacks. Unlike the rogue, however, the inquisitor adds half the damage dealt from castigations to their judgement pool. And from that pool they may absolve their allies, or themselves, to provide healing. [ATTACH]414126[/ATTACH][ATTACH]414131[/ATTACH] [B]The Keeper[/B] Keepers of Secrets, Hidden Orders, and Obfuscative Protection. An ideological counter to the warlock, keepers use relics and magic items to cast spells, rather than studying the darkness. They exist to capture, destroy, or at least contain terrible relics, and creatures. With weapon charms and knowledge of banes to monsters, they venture out to find what must be hidden. [ATTACH]414125[/ATTACH][ATTACH]414132[/ATTACH] [B]The Slayer[/B] Killers and Hunters, The Cunning of a Beast, Vengeful Warriors Slayers are among the most feared of hunters, for their skill and enmity of their prey fuel a terrible power within them. Their focus, in truth, makes them incredibly dangerous. For while a berserker or fighter might dabble in many martial styles, the slayer masters theirs entirely. [ATTACH]414128[/ATTACH][ATTACH]414133[/ATTACH] [B]The Spiritualist[/B] Spiritual Mysticism, Psychic Power, Dangerous Spirits. Unlike the sorcerer or wizard, cleric or druid, bard or warlock, the spiritualist does not cast spells by their own power. Rather, they call upon the spirits to act on their behalf, and provide insight or aid to their cause. But even beyond what magics they might weave, the spiritualist keeps the spirits close, and calls upon their power, directly. [/QUOTE]
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The Night of the Knife: A Campaign Quartet Adventure
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