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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
The Night of the Knife: A Campaign Quartet Adventure
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<blockquote data-quote="Steampunkette" data-source="post: 9727777" data-attributes="member: 6796468"><p>Definitely leaning more Horror or at least a Gothic Darkness theme. Some core conceits we've talked about for the setting:</p><ul> <li data-xf-list-type="ul">Most of the "Actual Gods" are cosmic horrors you would never want to worship</li> <li data-xf-list-type="ul">Thaera is the sun goddess. She hangs in the sky like a perpetual solar eclipse that somehow provides enough light for plants to grow</li> <li data-xf-list-type="ul">Thaera's light drove the worst of the Old Gods into the darkness of the Earth to hide from her light</li> <li data-xf-list-type="ul">Her holy symbol is a ring with rays of light coming off of it, the 'radiant ring'</li> <li data-xf-list-type="ul">Any light that passes through the radiant ring becomes 'sunlight' for mechanical effects (candle, torch, moon)</li> <li data-xf-list-type="ul">Stained Glass windows in the Church of Thaera include holy symbols so the 'sunlight' makes lasers of moonlight in the church at night</li> <li data-xf-list-type="ul">The World is pretty much ruled by monsters though the initial play-zone is a 'freed' realm where pockets of monsters exist</li> <li data-xf-list-type="ul">Basically a Points of Darkness structure in Gotlin and Points of Light everywhere else</li> <li data-xf-list-type="ul">Gotlin is the heart of the Church of Thaera, though there are other churches to her in the world that may teach 'heresy'</li> <li data-xf-list-type="ul">Exceptionally powerful monsters known as the Night Mothers basically function as warlock patrons with stat blocks</li> <li data-xf-list-type="ul">The Night Mothers are trying to return the mortals to the monsters they once were by spreading their curses</li> <li data-xf-list-type="ul">Motif Classes may make a return for Monstrous Heritages/Curses</li> <li data-xf-list-type="ul">Not all Accursed are evil, most of them didn't want the change, some of them just want to live in secret/hiding</li> <li data-xf-list-type="ul">The Burners hunt down the Accursed to bring them the cleansing fire of Thaera</li> <li data-xf-list-type="ul">Most of the Burners are lay people, citizen rabble gathering torches and pitchforks against the Accursed</li> <li data-xf-list-type="ul">The leaders of the Burners are almost invariably Inquisitors and Slayers with a few Keepers in the mid-ranks.</li> </ul></blockquote><p></p>
[QUOTE="Steampunkette, post: 9727777, member: 6796468"] Definitely leaning more Horror or at least a Gothic Darkness theme. Some core conceits we've talked about for the setting: [LIST] [*]Most of the "Actual Gods" are cosmic horrors you would never want to worship [*]Thaera is the sun goddess. She hangs in the sky like a perpetual solar eclipse that somehow provides enough light for plants to grow [*]Thaera's light drove the worst of the Old Gods into the darkness of the Earth to hide from her light [*]Her holy symbol is a ring with rays of light coming off of it, the 'radiant ring' [*]Any light that passes through the radiant ring becomes 'sunlight' for mechanical effects (candle, torch, moon) [*]Stained Glass windows in the Church of Thaera include holy symbols so the 'sunlight' makes lasers of moonlight in the church at night [*]The World is pretty much ruled by monsters though the initial play-zone is a 'freed' realm where pockets of monsters exist [*]Basically a Points of Darkness structure in Gotlin and Points of Light everywhere else [*]Gotlin is the heart of the Church of Thaera, though there are other churches to her in the world that may teach 'heresy' [*]Exceptionally powerful monsters known as the Night Mothers basically function as warlock patrons with stat blocks [*]The Night Mothers are trying to return the mortals to the monsters they once were by spreading their curses [*]Motif Classes may make a return for Monstrous Heritages/Curses [*]Not all Accursed are evil, most of them didn't want the change, some of them just want to live in secret/hiding [*]The Burners hunt down the Accursed to bring them the cleansing fire of Thaera [*]Most of the Burners are lay people, citizen rabble gathering torches and pitchforks against the Accursed [*]The leaders of the Burners are almost invariably Inquisitors and Slayers with a few Keepers in the mid-ranks. [/LIST] [/QUOTE]
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