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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
The Night of the Knife: A Campaign Quartet Adventure
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<blockquote data-quote="Steampunkette" data-source="post: 9769386" data-attributes="member: 6796468"><p>To really drive home the single minded nature of the class concept/fantasy. This is "I will hunt you down and kill you" class. They don't take a ton of time training in a bunch of different styles, they just master -one- and make it work for them in every situation. Slayer's Defense and Weapon Style are the same thing. If you want a fencer and archer you go Deft and your Longbow deals 1d10 instead of 1d8, and so does your rapier. You're all in on -just- that.</p><p></p><p>Mighty Style? Thrown Weapons hit hard enough to compete with a longbow, so you'll generally use those instead of relying on your Dex mod, even though the range shrinks a bit.</p><p></p><p>But it also plays into the First Impressions and that specific narrative identity. I really wanted Master of the Form to be a powerful, notable, thing within the world. Where you are seen as one of the wandering masters of your specific style. The kind of thing where two masters of different styles meet in the world and do the "Which Style is Better" fight that you get in some kung-fu movies, like Kung-Fu Hustle's awesome three way fight between the poor masters living in the tenements, unaware that the landlady and her husband are, also, masters of legendary styles!</p><p></p><p>Things like that.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 9769386, member: 6796468"] To really drive home the single minded nature of the class concept/fantasy. This is "I will hunt you down and kill you" class. They don't take a ton of time training in a bunch of different styles, they just master -one- and make it work for them in every situation. Slayer's Defense and Weapon Style are the same thing. If you want a fencer and archer you go Deft and your Longbow deals 1d10 instead of 1d8, and so does your rapier. You're all in on -just- that. Mighty Style? Thrown Weapons hit hard enough to compete with a longbow, so you'll generally use those instead of relying on your Dex mod, even though the range shrinks a bit. But it also plays into the First Impressions and that specific narrative identity. I really wanted Master of the Form to be a powerful, notable, thing within the world. Where you are seen as one of the wandering masters of your specific style. The kind of thing where two masters of different styles meet in the world and do the "Which Style is Better" fight that you get in some kung-fu movies, like Kung-Fu Hustle's awesome three way fight between the poor masters living in the tenements, unaware that the landlady and her husband are, also, masters of legendary styles! Things like that. [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
The Night of the Knife: A Campaign Quartet Adventure
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