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The Nimble Ninja versus the Armoured AntiPaladin
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<blockquote data-quote="Metasyntactic" data-source="post: 6171447" data-attributes="member: 6749472"><p>Some valid points.</p><p> </p><p>Not sure how he has so many HP. I would have to double check his HP dice, see if he has Toughness or the like – then assess. Just look to see if the rolls are viable (did he roll 10 8s in a row?)</p><p> </p><p>These are level 12 characters by the by.</p><p> </p><p>I don’t think the Ninja does have spells… Or at least I haven’t seem/witness him cast any. Perhaps he has some illusion things he hasn’t used yet.</p><p> </p><p>I think most of the AntiP damage is from Touch, like Corruption. But spells like Litany of Sight would make his invisibility (if he had it) useless.</p><p> </p><p>If we’re talking one-on-one (which I think they are), then yes, the chance of the ninja stealthing and flanking/backstabbing the AntiP is pretty long shot.</p><p> </p><p>As stated, the AntiP is very skill based and not tank’ish. So Perception etc is incredibly high (although would most DMs out there allow a Stealth Check versus Targets Perception?) </p><p> </p><p></p><p> </p><p>I used to remember this (way back when) as pure DR. Plate would have 5-6/DR or something. But the mentalitiy has changed now that an <u>Armour</u> Class is your ability to be hit.</p><p> </p><p>So if you’re a “Dex Monkey” (cracking term!) then you are harder to hit – where as Full Plate is easy to hit but harder to penetrate for an actual ‘hit’ (i.e. damage).</p><p> </p><p>But with those ridiculous bracers plus feats boosting AC, it does seem a little biased. I play quite a lot of Rogue/Archers, so stick out of trouble mostly, so don’t get into many of these problems understanding how two other characters will play out. Saying that, my Elvish Archer/Rogue still has 20-something AC at level 8-9.</p><p> </p><p>Just seems bizarre.</p><p> </p><p>I think with the AntiPs Fiendish Boon weapon (+3 at Lv12) that does give a +19/+14/+9 to hit on a full round of attacking – so you’d think even against the 29AC (ish) of the Ninja, that could still be 1/2 hits a round at D10+9</p><p> </p><p>Just depends on what the Ninja is hitting for. Plus, poisons wouldn’t have any affect on the AntiP // Plague Bearer benefit.</p></blockquote><p></p>
[QUOTE="Metasyntactic, post: 6171447, member: 6749472"] Some valid points. Not sure how he has so many HP. I would have to double check his HP dice, see if he has Toughness or the like – then assess. Just look to see if the rolls are viable (did he roll 10 8s in a row?) These are level 12 characters by the by. I don’t think the Ninja does have spells… Or at least I haven’t seem/witness him cast any. Perhaps he has some illusion things he hasn’t used yet. I think most of the AntiP damage is from Touch, like Corruption. But spells like Litany of Sight would make his invisibility (if he had it) useless. If we’re talking one-on-one (which I think they are), then yes, the chance of the ninja stealthing and flanking/backstabbing the AntiP is pretty long shot. As stated, the AntiP is very skill based and not tank’ish. So Perception etc is incredibly high (although would most DMs out there allow a Stealth Check versus Targets Perception?) I used to remember this (way back when) as pure DR. Plate would have 5-6/DR or something. But the mentalitiy has changed now that an [u]Armour[/u] Class is your ability to be hit. So if you’re a “Dex Monkey” (cracking term!) then you are harder to hit – where as Full Plate is easy to hit but harder to penetrate for an actual ‘hit’ (i.e. damage). But with those ridiculous bracers plus feats boosting AC, it does seem a little biased. I play quite a lot of Rogue/Archers, so stick out of trouble mostly, so don’t get into many of these problems understanding how two other characters will play out. Saying that, my Elvish Archer/Rogue still has 20-something AC at level 8-9. Just seems bizarre. I think with the AntiPs Fiendish Boon weapon (+3 at Lv12) that does give a +19/+14/+9 to hit on a full round of attacking – so you’d think even against the 29AC (ish) of the Ninja, that could still be 1/2 hits a round at D10+9 Just depends on what the Ninja is hitting for. Plus, poisons wouldn’t have any affect on the AntiP // Plague Bearer benefit. [/QUOTE]
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The Nimble Ninja versus the Armoured AntiPaladin
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