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The Nimble Ninja versus the Armoured AntiPaladin
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<blockquote data-quote="Metasyntactic" data-source="post: 6171457" data-attributes="member: 6749472"><p>The Ninja isn’t Evil, I think he’s CN… But fairly sure he’s Neutral something.</p><p> </p><p>Both characters are Level 12. </p><p> </p><p>But magic is unknown, as I don’t know Ninja build that well (so don’t understand what they get). I just about know AntiP from years of knowledge of Paladins. </p><p> </p><p>But this isn’t a mere Tank versus Dex Monkey.</p><p> </p><p>More the argument of Armour versus Nimble’ness in terms of AC.</p><p> </p><p>The AntiP isn’t by any means a tank, more an agent of corruption (skill focus, Intimidation, Bluff, Sense Motive, Perception, so more a Clever Manipulator). Plenty of ‘Fear’ based magic too, which coupled with their auras (Fear, Evil etc). Hmm, whilst I'm writing it – sounds a bit more Darth Sidious! Haha. Uses morale as a weapon. Blindness, Disease, Stun, Paralysis, Shaken, Frighten, etc. </p><p> </p><p>But if you take the ‘extras’ out of it and went for a hit-for-hit, I think the Paladin would have it, due to better base attack (number and bonus). Without whipping the book out, I couldn’t confirm if a ninja is better than +12/7/2</p><p> </p><p>But in my own mind, you’d think that if an AntiPaladin landed a hit on a no-armour ninja with an unholy instrument of fear (haha) then it should do more damage than a ninja flailing at full plate with a Katana.</p><p> </p><p>Arguably, finding the gap in the armour to land the hit, would be less of a hit then an overhead strike with a two handed Halberd on un-armoured-adversaries.</p><p> </p><p>I think I'm just struggling to play it out in my head.</p><p> </p><p>I think we might have to homebrew some rules concerning damage reduction or something… Just to even up the ‘taking damage’ side of things. </p><p> </p><p>Taking out the AC argument, if the two above characters took a hit from a long sword – surely they would both be able to take a different level of punishment. </p><p> </p><p>Or perhaps they are both not fighting to their advantages. Perhaps the Paladin (with weight/strength) would do well grappling – but getting a ninja in a grapple would be difficult.</p><p> </p><p>Hmm… I don’t think theres a definitive answer out there <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Metasyntactic, post: 6171457, member: 6749472"] The Ninja isn’t Evil, I think he’s CN… But fairly sure he’s Neutral something. Both characters are Level 12. But magic is unknown, as I don’t know Ninja build that well (so don’t understand what they get). I just about know AntiP from years of knowledge of Paladins. But this isn’t a mere Tank versus Dex Monkey. More the argument of Armour versus Nimble’ness in terms of AC. The AntiP isn’t by any means a tank, more an agent of corruption (skill focus, Intimidation, Bluff, Sense Motive, Perception, so more a Clever Manipulator). Plenty of ‘Fear’ based magic too, which coupled with their auras (Fear, Evil etc). Hmm, whilst I'm writing it – sounds a bit more Darth Sidious! Haha. Uses morale as a weapon. Blindness, Disease, Stun, Paralysis, Shaken, Frighten, etc. But if you take the ‘extras’ out of it and went for a hit-for-hit, I think the Paladin would have it, due to better base attack (number and bonus). Without whipping the book out, I couldn’t confirm if a ninja is better than +12/7/2 But in my own mind, you’d think that if an AntiPaladin landed a hit on a no-armour ninja with an unholy instrument of fear (haha) then it should do more damage than a ninja flailing at full plate with a Katana. Arguably, finding the gap in the armour to land the hit, would be less of a hit then an overhead strike with a two handed Halberd on un-armoured-adversaries. I think I'm just struggling to play it out in my head. I think we might have to homebrew some rules concerning damage reduction or something… Just to even up the ‘taking damage’ side of things. Taking out the AC argument, if the two above characters took a hit from a long sword – surely they would both be able to take a different level of punishment. Or perhaps they are both not fighting to their advantages. Perhaps the Paladin (with weight/strength) would do well grappling – but getting a ninja in a grapple would be difficult. Hmm… I don’t think theres a definitive answer out there :D [/QUOTE]
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