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*Pathfinder & Starfinder
The Nimble Ninja versus the Armoured AntiPaladin
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6171500" data-attributes="member: 1165"><p>That AC seems low for level 12.</p><p> </p><p></p><p></p><p>The ninja is a controversial class in Pathfinder because it has magic (and basically has all the rogue stuff). Unless you meant the ninja archetype of the rogue.</p><p> </p><p></p><p></p><p>We would need breakdowns of AC. Before 4th Edition, AC was based mainly on ability scores and magic items. In 3rd Edition this is only somewhat predictable. It's very easy for a DM to not give out the right amount of magic items. Shields complicate the issue.</p><p></p><p>Given the ninja's lack of optimization, it's quite possible the players didn't optimize their AC properly either. For instance, it's not a good idea to buy a really good magic armor and then a weak ring of protection. Splitting the costs as evenly as possible is more optimized than that (even if it's not necessarily the most optimal way of boosting AC). The anti-paladin has a pretty low AC score for being 12th-level. The ninja should also not be using +7 bracers of armor, that's 49,000 gp on one item. They should split that cost between cheaper bracers (+3 goes for 9,000 gp, +4 goes for 16,000 gp) and spending the rest on Dex-boosting items (up to +3), ring of protection (+1 goes for 2,000 gp, +2 for 8,000 gp) and an amulet of natural armor (same prices as the ring). With +3 bracers, +2 ring and +2 amulet, you spend 25,000 gp and get the same benefit. Now put the rest into gloves of Dexterity and you can boost your AC by another 3 points and +3 to hit, provided he took Weapon Finesse, and why wouldn't he?</p><p> </p><p></p><p></p><p>How does a ninja have such a low attack bonus? They should have taken Weapon Finesse. The anti-paladin probably won't win just by swinging, they need to use their actual abilities. Blind and then use Corrupting Touch.</p><p> </p><p></p><p></p><p>Oh right, the ninja is using a <em>katana</em>. Unless ninjas can finesse katanas, that was a really unoptimized choice on the player's part. It's not even thematic.</p><p> </p><p></p><p></p><p>The anti-paladin should have had more hit points. I don't know why he doesn't.</p><p> </p><p></p><p></p><p>It's Pathfinder. Noone actually wants to use the grappling rules. Trust me on this.</p><p></p><p>I think, from what I'm reading, the battle will actually be boring. The anti-paladin might forget his abilities, complain that he can't smite the ninja, and just swing, eventually (probably) winning. It'll be a slow DPS race. The ninja's oversized weapon will just bounce off the anti-paladin, and there will be no sneak attacking if he doesn't use his spells to turn invisible. (And even then, he can only attack once or twice per round, as the anti-paladin will probably start moving to keep down the number of attacks.)</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6171500, member: 1165"] That AC seems low for level 12. The ninja is a controversial class in Pathfinder because it has magic (and basically has all the rogue stuff). Unless you meant the ninja archetype of the rogue. We would need breakdowns of AC. Before 4th Edition, AC was based mainly on ability scores and magic items. In 3rd Edition this is only somewhat predictable. It's very easy for a DM to not give out the right amount of magic items. Shields complicate the issue. Given the ninja's lack of optimization, it's quite possible the players didn't optimize their AC properly either. For instance, it's not a good idea to buy a really good magic armor and then a weak ring of protection. Splitting the costs as evenly as possible is more optimized than that (even if it's not necessarily the most optimal way of boosting AC). The anti-paladin has a pretty low AC score for being 12th-level. The ninja should also not be using +7 bracers of armor, that's 49,000 gp on one item. They should split that cost between cheaper bracers (+3 goes for 9,000 gp, +4 goes for 16,000 gp) and spending the rest on Dex-boosting items (up to +3), ring of protection (+1 goes for 2,000 gp, +2 for 8,000 gp) and an amulet of natural armor (same prices as the ring). With +3 bracers, +2 ring and +2 amulet, you spend 25,000 gp and get the same benefit. Now put the rest into gloves of Dexterity and you can boost your AC by another 3 points and +3 to hit, provided he took Weapon Finesse, and why wouldn't he? How does a ninja have such a low attack bonus? They should have taken Weapon Finesse. The anti-paladin probably won't win just by swinging, they need to use their actual abilities. Blind and then use Corrupting Touch. Oh right, the ninja is using a [i]katana[/i]. Unless ninjas can finesse katanas, that was a really unoptimized choice on the player's part. It's not even thematic. The anti-paladin should have had more hit points. I don't know why he doesn't. It's Pathfinder. Noone actually wants to use the grappling rules. Trust me on this. I think, from what I'm reading, the battle will actually be boring. The anti-paladin might forget his abilities, complain that he can't smite the ninja, and just swing, eventually (probably) winning. It'll be a slow DPS race. The ninja's oversized weapon will just bounce off the anti-paladin, and there will be no sneak attacking if he doesn't use his spells to turn invisible. (And even then, he can only attack once or twice per round, as the anti-paladin will probably start moving to keep down the number of attacks.) [/QUOTE]
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The Nimble Ninja versus the Armoured AntiPaladin
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