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General Tabletop Discussion
*Pathfinder & Starfinder
The Nimble Ninja versus the Armoured AntiPaladin
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<blockquote data-quote="Metasyntactic" data-source="post: 6171854" data-attributes="member: 6749472"><p>Some more cracking points.</p><p> </p><p>I too thought the AntiP looked low. Even the other fighter in the party claims a ridiculous AC and he too is wearing Full Plate, but no shield.</p><p> </p><p>I have the AntiP character sheet (hence my better knowledge of this character) but the Ninja one was left at where we play. Doh.</p><p> </p><p>The AntiP AC is Base 10 + Folding Plate +10 + Max Dex +1 (From +3) + Dodge +1 + Large Metal Shield +2 = 24 AC</p><p> </p><p>And from memory, the Ninja is something like Base 10 + Bracers +7 + Ring/Amulet of Protection +2 + Dex +5 + Dodge +1 + Size Bonus +1 (Halfling) = AC 26 (off the top of my head – I dare say theres more somewhere)</p><p> </p><p>Even if the AntiPaladin was level 4, he would still have the same AC – I don’t see how AC can improve over levels, unless the DM grants some magical loveliness <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p> </p><p>As for hit points, a level 12 Anti-Paladin, with D10 hit points x 12 (+12x +1 Con Bonus), if they rolled an average 5 per roll, that would be 60 + 12 + Toughness 12 = 84.</p><p> </p><p>So could just have been bad rolls.</p><p> </p><p></p><p> </p><p>That’s a brilliant system, I might have to try and steal an element of that when I next DM. Actually describing the defence! Brilliant. People tend to describe how they are attacking, styles, cleave etc, so why not defence. I like it.</p><p> </p><p>I have mocked up the character sheet for the AntiP on PCGen and I have a HTM File (and TXT) file of the character… If theres a way to attach here – would love to do that. Give everyone a look – they might point out something missed – or something foolish!</p></blockquote><p></p>
[QUOTE="Metasyntactic, post: 6171854, member: 6749472"] Some more cracking points. I too thought the AntiP looked low. Even the other fighter in the party claims a ridiculous AC and he too is wearing Full Plate, but no shield. I have the AntiP character sheet (hence my better knowledge of this character) but the Ninja one was left at where we play. Doh. The AntiP AC is Base 10 + Folding Plate +10 + Max Dex +1 (From +3) + Dodge +1 + Large Metal Shield +2 = 24 AC And from memory, the Ninja is something like Base 10 + Bracers +7 + Ring/Amulet of Protection +2 + Dex +5 + Dodge +1 + Size Bonus +1 (Halfling) = AC 26 (off the top of my head – I dare say theres more somewhere) Even if the AntiPaladin was level 4, he would still have the same AC – I don’t see how AC can improve over levels, unless the DM grants some magical loveliness :D As for hit points, a level 12 Anti-Paladin, with D10 hit points x 12 (+12x +1 Con Bonus), if they rolled an average 5 per roll, that would be 60 + 12 + Toughness 12 = 84. So could just have been bad rolls. That’s a brilliant system, I might have to try and steal an element of that when I next DM. Actually describing the defence! Brilliant. People tend to describe how they are attacking, styles, cleave etc, so why not defence. I like it. I have mocked up the character sheet for the AntiP on PCGen and I have a HTM File (and TXT) file of the character… If theres a way to attach here – would love to do that. Give everyone a look – they might point out something missed – or something foolish! [/QUOTE]
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The Nimble Ninja versus the Armoured AntiPaladin
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