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General Tabletop Discussion
*Pathfinder & Starfinder
The Nimble Ninja versus the Armoured AntiPaladin
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<blockquote data-quote="N'raac" data-source="post: 6171893" data-attributes="member: 6681948"><p>First thing I note is pretty much no magic for AC. He has focused whatever wealth he has in other areas. I didn't do the math, but he intuitively seems well below the WBL for a L12 character. [EDIT - no, it's the Ring of Telekinesis - again, not an AC focus.] The ability to keep advancing AC is contingent on the ability to direct wealth to that purpose, as AC does not otherwise bump up as levels are gained. A few feats can help a bit (he has Dodge; there are some shield feats) but not a lot. Plus, as you note, his DEX bonus is capped. Special material for his armor is a common approach to getting around that, but again requires money. He also doesn't look to use spells to enhance his AC. His focus is clearly not on defense.</p><p></p><p></p><p></p><p>Looks like a lot more money spent here - maybe he's closer to WBL?</p><p></p><p></p><p></p><p>He starts with 12 hp at 1st level (10 + 1 for CON + 1 for toughness, since he gets 1/level at this point). 72 over the next 11 levels is an average of 6.55 per level, so rolls averaging 4.55, almost 1 below average. He has about average hp for a L12 character with d10, 12 CON and no Toughness. Of course, if the Ninja consistently rolls high, and/or has a better CON, he can quickly outstrip the antipaladin. A CON 12, d10 character, on average, will have the same hp as a CON 14, d8 character (6.5 per roll each; d10 gets a 1 hp advantage at L1).</p><p></p><p>Looks like he realize his hp were sucking wind, so he took Toughness. With more games switching to point buy, hp is the last random chance aspect of characters.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6171893, member: 6681948"] First thing I note is pretty much no magic for AC. He has focused whatever wealth he has in other areas. I didn't do the math, but he intuitively seems well below the WBL for a L12 character. [EDIT - no, it's the Ring of Telekinesis - again, not an AC focus.] The ability to keep advancing AC is contingent on the ability to direct wealth to that purpose, as AC does not otherwise bump up as levels are gained. A few feats can help a bit (he has Dodge; there are some shield feats) but not a lot. Plus, as you note, his DEX bonus is capped. Special material for his armor is a common approach to getting around that, but again requires money. He also doesn't look to use spells to enhance his AC. His focus is clearly not on defense. Looks like a lot more money spent here - maybe he's closer to WBL? He starts with 12 hp at 1st level (10 + 1 for CON + 1 for toughness, since he gets 1/level at this point). 72 over the next 11 levels is an average of 6.55 per level, so rolls averaging 4.55, almost 1 below average. He has about average hp for a L12 character with d10, 12 CON and no Toughness. Of course, if the Ninja consistently rolls high, and/or has a better CON, he can quickly outstrip the antipaladin. A CON 12, d10 character, on average, will have the same hp as a CON 14, d8 character (6.5 per roll each; d10 gets a 1 hp advantage at L1). Looks like he realize his hp were sucking wind, so he took Toughness. With more games switching to point buy, hp is the last random chance aspect of characters. [/QUOTE]
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The Nimble Ninja versus the Armoured AntiPaladin
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