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General Tabletop Discussion
*Pathfinder & Starfinder
The Nimble Ninja versus the Armoured AntiPaladin
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<blockquote data-quote="Metasyntactic" data-source="post: 6171925" data-attributes="member: 6749472"><p>Some valid observations there.</p><p> </p><p>I hadn’t noticed the ring (nor the cost), but it has been useful for certain things.</p><p> </p><p>Because he’s a Dhampir/AntiP, he uses the stealth a bit (whilst not iron man’d), so its more a dual purpose character – as the party doesn’t really have a scout.</p><p> </p><p>The ring plays a part in underhand things as well as the spell in full force (for pushing). Was also a pivotal in one battle where the party was panicked, dropped all weapons and were 120ft away from the battle. So the AntiP picked up all the weapons (can lift 12 items upto 300lbs total) and flung them all to the back of the room – essentially saving the party. So ill give him that one! haha</p><p> </p><p>I was surprised to see they get pluses to Stealth, but like I said before, it seems more Agent of Manipulation.</p><p> </p><p>Spot on above, there isn’t a focus on AC, and there are a few spells in the arsenal I believe, such as Defile Armour?</p><p> </p><p>Theres a lot of focus on attach (improved initiative, critical etc).</p><p> </p><p>To clarify, its not a Halberd +3 (well, it is) but it’s the AntiPs Fiendish Boon weapon. So becomes +3 at Lv12. The shield is used with the Morningstar in ‘normal’ scenarios and the shield is animated to allow the Halberd in 2H mode.</p><p> </p><p>Hmm, perhaps the AntiP has gone ‘over’ tactical, with their strengths in the bark not the bite?</p><p> </p><p>But working as a type of Infiltrator, he’s playing really well.</p><p> </p><p></p><p> </p><p>Buy special material? How so?</p></blockquote><p></p>
[QUOTE="Metasyntactic, post: 6171925, member: 6749472"] Some valid observations there. I hadn’t noticed the ring (nor the cost), but it has been useful for certain things. Because he’s a Dhampir/AntiP, he uses the stealth a bit (whilst not iron man’d), so its more a dual purpose character – as the party doesn’t really have a scout. The ring plays a part in underhand things as well as the spell in full force (for pushing). Was also a pivotal in one battle where the party was panicked, dropped all weapons and were 120ft away from the battle. So the AntiP picked up all the weapons (can lift 12 items upto 300lbs total) and flung them all to the back of the room – essentially saving the party. So ill give him that one! haha I was surprised to see they get pluses to Stealth, but like I said before, it seems more Agent of Manipulation. Spot on above, there isn’t a focus on AC, and there are a few spells in the arsenal I believe, such as Defile Armour? Theres a lot of focus on attach (improved initiative, critical etc). To clarify, its not a Halberd +3 (well, it is) but it’s the AntiPs Fiendish Boon weapon. So becomes +3 at Lv12. The shield is used with the Morningstar in ‘normal’ scenarios and the shield is animated to allow the Halberd in 2H mode. Hmm, perhaps the AntiP has gone ‘over’ tactical, with their strengths in the bark not the bite? But working as a type of Infiltrator, he’s playing really well. Buy special material? How so? [/QUOTE]
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