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<blockquote data-quote="Xzylvador" data-source="post: 4271966" data-attributes="member: 66904"><p>While Shadow Walk/Hideseems good combo, there are some wrong assumptions here.</p><p>While, by RAW, you could make a stealth check during the movement, after 3 squares moved because of the concealment granted by Shadow Walk, this does not automaticly mean you remain hidden as long as Shadow Walk's concealment lasts.</p><p>Whenever a creature has an unblocked line of sight to you, your hide against that creature is automaticly broken, without even requiring a perception check. (Forgot where that's written, but it's there.) The concealment from Shadow Walk isn't concealment caused by blocking line of sight, it's more that your image becomes slightly blurred (or surrounded by a swirling mist/smoke, whatever fits the fluff of your char). In no way does it block line of sight, so while you could make a (succesful) hide check, a nano-second later, everyone who has line of sight to you automaticly spots you. This is the difference between invisibility and hide.</p><p>Normally concealment is granted because of blocking line is sight. This doesn't mean that whenever you're granted concealment, line of sight is blocked.</p><p>(If anyone robs a bank, he becomes rich. Anyone who's rich has robbed a bank... Not quite.)</p><p>The only way around this (or at least, the one that I can find immediately):</p><p>Rogue power at-will: Chameleon. The interrupt triggers the instant after your hide succeeds and then fails. It removes the general rule (you lose hiding whenever a creature has line of sight) by stating "you remain hidden if a creature that has line of sight to you fails to beat your check result with its perception check." It does this "until the end of your next turn".</p><p>Without this specific rule to override the general rule that you're instantly spotted because of line of sight, this trick won't work.</p><p>Shadow Stride, another rogue utility stealth power, wouldn't do much as it requires cover instead of concealment.</p><p>Fleeting Ghost, lower-level rogue utility power, would make the stealth check easier by removing the -5 penalty.</p><p>Hide in Plain sight could be used after you've hidden with chameleon, but has little use, as chameleon effectively keeps you hidden without forcing you to stand still, and you need the movement to keep concealment, which is needed to keep chameleon triggering.</p><p>So far though, chameleon is the only way to be hiding while in a line of sight as long as you have cover or concealment, which conveniently lasts just as long as the class skill which is granting you concealment.</p><p>DAMN IT! Just re-re-read Chameleon: it doesn't trigger when you're spotted, but when you lose cover or concealment, which you don't... So this doesn't work neither... Lemme think.. :bulb:</p><p>Walk around an obstacle, duck behind a wall or an ally.</p><p>They give you cover.</p><p>Then step out of the cover!</p><p>You lose cover, trigger chameleon and you're good to go 'til your next round.</p><p>-- If you could voluntarily give up the concealment granted by shadow walk, you could move 3, give up concealment to trigger chameleon, move 3 more spaces, regain concealment and with chameleon's effect, remain hidden -in line of sight- until the end of your next turn.</p></blockquote><p></p>
[QUOTE="Xzylvador, post: 4271966, member: 66904"] While Shadow Walk/Hideseems good combo, there are some wrong assumptions here. While, by RAW, you could make a stealth check during the movement, after 3 squares moved because of the concealment granted by Shadow Walk, this does not automaticly mean you remain hidden as long as Shadow Walk's concealment lasts. Whenever a creature has an unblocked line of sight to you, your hide against that creature is automaticly broken, without even requiring a perception check. (Forgot where that's written, but it's there.) The concealment from Shadow Walk isn't concealment caused by blocking line of sight, it's more that your image becomes slightly blurred (or surrounded by a swirling mist/smoke, whatever fits the fluff of your char). In no way does it block line of sight, so while you could make a (succesful) hide check, a nano-second later, everyone who has line of sight to you automaticly spots you. This is the difference between invisibility and hide. Normally concealment is granted because of blocking line is sight. This doesn't mean that whenever you're granted concealment, line of sight is blocked. (If anyone robs a bank, he becomes rich. Anyone who's rich has robbed a bank... Not quite.) The only way around this (or at least, the one that I can find immediately): Rogue power at-will: Chameleon. The interrupt triggers the instant after your hide succeeds and then fails. It removes the general rule (you lose hiding whenever a creature has line of sight) by stating "you remain hidden if a creature that has line of sight to you fails to beat your check result with its perception check." It does this "until the end of your next turn". Without this specific rule to override the general rule that you're instantly spotted because of line of sight, this trick won't work. Shadow Stride, another rogue utility stealth power, wouldn't do much as it requires cover instead of concealment. Fleeting Ghost, lower-level rogue utility power, would make the stealth check easier by removing the -5 penalty. Hide in Plain sight could be used after you've hidden with chameleon, but has little use, as chameleon effectively keeps you hidden without forcing you to stand still, and you need the movement to keep concealment, which is needed to keep chameleon triggering. So far though, chameleon is the only way to be hiding while in a line of sight as long as you have cover or concealment, which conveniently lasts just as long as the class skill which is granting you concealment. DAMN IT! Just re-re-read Chameleon: it doesn't trigger when you're spotted, but when you lose cover or concealment, which you don't... So this doesn't work neither... Lemme think.. :bulb: Walk around an obstacle, duck behind a wall or an ally. They give you cover. Then step out of the cover! You lose cover, trigger chameleon and you're good to go 'til your next round. -- If you could voluntarily give up the concealment granted by shadow walk, you could move 3, give up concealment to trigger chameleon, move 3 more spaces, regain concealment and with chameleon's effect, remain hidden -in line of sight- until the end of your next turn. [/QUOTE]
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