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[The Ninth Age] Full Setting, Engineer, Regiments, more.
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<blockquote data-quote="WhammeWhamme" data-source="post: 9887851" data-attributes="member: 7056632"><p>[ATTACH=full]433529[/ATTACH]</p><p></p><p>[ATTACH=full]433529[/ATTACH]</p><p></p><p>[ATTACH=full]433530[/ATTACH]</p><p></p><p>A 1400+ page 5e-compatible setting and ruleset, released free under Creative Commons.</p><p></p><p><a href="https://www.the-ninth-age.com/download/alternative-games/" target="_blank">Download it here</a>.</p><p></p><p></p><p>The Ninth Age is a full fantasy setting adapted for 5e / Fifth Edition play, designed to be fully playable on its own while still slotting into existing games.</p><p></p><p></p><p>One of the main goals of the project was to help scale battles beyond standard encounters, including rules for PCs to command small military units (without slowing things down too much!) and guidelines for bridging into the (also free) <em>The Ninth Age: Fantasy Battles</em> wargame.</p><p></p><p><strong>What’s included:</strong></p><ul> <li data-xf-list-type="ul">Over fifty new subclasses</li> <li data-xf-list-type="ul">A new main class (the Engineer), with systems for building and maintaining advanced technology</li> <li data-xf-list-type="ul">Over twenty new feats</li> <li data-xf-list-type="ul">Over 150 monsters</li> </ul><p><strong>Books:</strong></p><ul> <li data-xf-list-type="ul"><em>Champions of the Ninth Age</em> — Character creation</li> <li data-xf-list-type="ul"><em>Adventuring in the Ninth Age</em> — Core gameplay rules</li> <li data-xf-list-type="ul"><em>Foes of the Ninth Age</em> — GM advice, rules, and monsters</li> <li data-xf-list-type="ul"><em>The Road to Mezapos</em> — A level 1–4 adventure introducing the setting through a mercenary campaign</li> </ul><p></p><p>It’s a large project with a mix of player options, setting material, and systems aimed at handling more military-scale conflicts within 5e.</p><p></p><p></p><p>Happy to answer questions if anyone’s curious.</p></blockquote><p></p>
[QUOTE="WhammeWhamme, post: 9887851, member: 7056632"] [ATTACH type="full" size="594x840"]433529[/ATTACH] [ATTACH type="full"]433529[/ATTACH] [ATTACH type="full" size="913x207"]433530[/ATTACH] A 1400+ page 5e-compatible setting and ruleset, released free under Creative Commons. [URL='https://www.the-ninth-age.com/download/alternative-games/']Download it here[/URL]. The Ninth Age is a full fantasy setting adapted for 5e / Fifth Edition play, designed to be fully playable on its own while still slotting into existing games. One of the main goals of the project was to help scale battles beyond standard encounters, including rules for PCs to command small military units (without slowing things down too much!) and guidelines for bridging into the (also free) [I]The Ninth Age: Fantasy Battles[/I] wargame. [B]What’s included:[/B] [LIST] [*]Over fifty new subclasses [*]A new main class (the Engineer), with systems for building and maintaining advanced technology [*]Over twenty new feats [*]Over 150 monsters [/LIST] [B]Books:[/B] [LIST] [*][I]Champions of the Ninth Age[/I] — Character creation [*][I]Adventuring in the Ninth Age[/I] — Core gameplay rules [*][I]Foes of the Ninth Age[/I] — GM advice, rules, and monsters [*][I]The Road to Mezapos[/I] — A level 1–4 adventure introducing the setting through a mercenary campaign [/LIST] It’s a large project with a mix of player options, setting material, and systems aimed at handling more military-scale conflicts within 5e. Happy to answer questions if anyone’s curious. [/QUOTE]
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