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<blockquote data-quote="tetrasodium" data-source="post: 9373685" data-attributes="member: 93670"><p>As a player I track nearly all of those on my sheet and it irks me when players decide that it's fine for them to cheat by duplicating expensive consumables or ignoring them until the rest of the table needs to sit there waiting for them to do something like calculate encumbrance for the first time because the 5e sheet didn't bother to account for it. I checked ammunition rations water encumbrance light sources & other (rope/etc). The other things I left unchecked because they are either stuff like rest that is more of a recovery for other tracked resources than a tracked resource or time that is largely in the DM's hands. I checked light sources because I do use & account for them with grid movement (ie combat) when possible & track their weight on my sheet, but 5e's rules do so much to nullify their ability to impact anything that it's almost a wonder that they even bothered to include rules darkness for or admitted that sometimes the sun is not shining where you are. <strong>I did not check "spell components" because it didn't specify "rare" ones</strong>, and the fact that the 5e rules <a href="https://www.enworld.org/threads/new-one-d-d-playtest-document-77-pages-7-classes-more.698499/post-9082123" target="_blank">for material components as well as focus items</a> are so bad that it's hard not to wonder if some of them are accidentally leftover bits of a more defined system that got deliberately cut at the last minute</p><p></p><p>As a GM I expect the same of my players & find it irksome how much the 5e character sheet fights that</p><p></p><p>edit: also there are games that make tracking some of those things (un)important & (un)expected, obviously things change appropriately then</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9373685, member: 93670"] As a player I track nearly all of those on my sheet and it irks me when players decide that it's fine for them to cheat by duplicating expensive consumables or ignoring them until the rest of the table needs to sit there waiting for them to do something like calculate encumbrance for the first time because the 5e sheet didn't bother to account for it. I checked ammunition rations water encumbrance light sources & other (rope/etc). The other things I left unchecked because they are either stuff like rest that is more of a recovery for other tracked resources than a tracked resource or time that is largely in the DM's hands. I checked light sources because I do use & account for them with grid movement (ie combat) when possible & track their weight on my sheet, but 5e's rules do so much to nullify their ability to impact anything that it's almost a wonder that they even bothered to include rules darkness for or admitted that sometimes the sun is not shining where you are. [B]I did not check "spell components" because it didn't specify "rare" ones[/B], and the fact that the 5e rules [URL='https://www.enworld.org/threads/new-one-d-d-playtest-document-77-pages-7-classes-more.698499/post-9082123']for material components as well as focus items[/URL] are so bad that it's hard not to wonder if some of them are accidentally leftover bits of a more defined system that got deliberately cut at the last minute As a GM I expect the same of my players & find it irksome how much the 5e character sheet fights that edit: also there are games that make tracking some of those things (un)important & (un)expected, obviously things change appropriately then [/QUOTE]
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