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<blockquote data-quote="Deset Gled" data-source="post: 9373728" data-attributes="member: 7808"><p>I guess I don't always know? Our DM uses the Roll20 tools to only reveal things as we explore. I trust that they only show the parts of the map that we're supposed to be able to see in dungeons. We trust the small stuff, like there are appropriate light sources in castles, and that DM describes color appropriately. It has, on occasion, come up that one character's darkvision may have a longer/shorter range than someone elses. But that is only discussed where it's meaningful, like being able to spot approaching enemies. </p><p></p><p>IME, this falls into the category of things that only matter if some members of the group have different abilities than others. If one (or more) members of the party saw the world differently, in a way that mattered to gameplay, we would track it. But when everyone is the same, it means the details are dealt with more loosely (for the sake of the story/game/plot/whatever)</p><p></p><p>Conversely, things like ammunition, equipment, etc, are always different for each character.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 9373728, member: 7808"] I guess I don't always know? Our DM uses the Roll20 tools to only reveal things as we explore. I trust that they only show the parts of the map that we're supposed to be able to see in dungeons. We trust the small stuff, like there are appropriate light sources in castles, and that DM describes color appropriately. It has, on occasion, come up that one character's darkvision may have a longer/shorter range than someone elses. But that is only discussed where it's meaningful, like being able to spot approaching enemies. IME, this falls into the category of things that only matter if some members of the group have different abilities than others. If one (or more) members of the party saw the world differently, in a way that mattered to gameplay, we would track it. But when everyone is the same, it means the details are dealt with more loosely (for the sake of the story/game/plot/whatever) Conversely, things like ammunition, equipment, etc, are always different for each character. [/QUOTE]
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