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The non barbarian barbarian
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<blockquote data-quote="Lillika" data-source="post: 6887134" data-attributes="member: 6852869"><p>I see 5e as even more open to customization than other editions. Backgrounds, and the ability to make a custom background even for AL play leads me to this conclusion. While customization and reflavoring are not the same, they are very closely related. I see 5e as one of the most open ended editions thus far. Tony the example you gave of the player in your group reflavoring the sorcerer into a scion, imo is not reflavoring or even reskinning, there is a direct rules change in that his "magic" is not magic and therefore can't be detected or dispelled as such. I might be using the wrong words or even, be discussing something completely different, but there is a huge difference between reflavoring something, and actually changing any game mechanics involved. </p><p></p><p>I myself am a very strong proponent of reflavoring to suit a particular idea a person has for a character, as long as absolutely 0 rules are changed. This might mean that a person needs to be much more creative and more imagination needs to be used. For example in my campaign there is a fighter who wanted to reflavor Menacing Attack, to be the enemy being more in awe of the characters perfect form and beautiful sword play as she danced around the battlefield, than in fear of her (even though the rules for frightened would still be used, exactly as written). Another example which is probably pushing more into mechanics (but not so much in my opinion) is that paladins are more bound to characteristics of their god's and alignment than the tenets posted in each oath (using the tenets as something to as a guideline for making more personalized ones that are best fitting for the characters background). Although the Paladin one is the closest to changing rules (even the broken oath section, does not use the words tenets at all), I don't see any rules changes here either with reflavoring. </p><p></p><p>TLDR: I feel that 5e is the most open and flexible system, and I feel that reflavoring without changing any rules is encouraged.</p></blockquote><p></p>
[QUOTE="Lillika, post: 6887134, member: 6852869"] I see 5e as even more open to customization than other editions. Backgrounds, and the ability to make a custom background even for AL play leads me to this conclusion. While customization and reflavoring are not the same, they are very closely related. I see 5e as one of the most open ended editions thus far. Tony the example you gave of the player in your group reflavoring the sorcerer into a scion, imo is not reflavoring or even reskinning, there is a direct rules change in that his "magic" is not magic and therefore can't be detected or dispelled as such. I might be using the wrong words or even, be discussing something completely different, but there is a huge difference between reflavoring something, and actually changing any game mechanics involved. I myself am a very strong proponent of reflavoring to suit a particular idea a person has for a character, as long as absolutely 0 rules are changed. This might mean that a person needs to be much more creative and more imagination needs to be used. For example in my campaign there is a fighter who wanted to reflavor Menacing Attack, to be the enemy being more in awe of the characters perfect form and beautiful sword play as she danced around the battlefield, than in fear of her (even though the rules for frightened would still be used, exactly as written). Another example which is probably pushing more into mechanics (but not so much in my opinion) is that paladins are more bound to characteristics of their god's and alignment than the tenets posted in each oath (using the tenets as something to as a guideline for making more personalized ones that are best fitting for the characters background). Although the Paladin one is the closest to changing rules (even the broken oath section, does not use the words tenets at all), I don't see any rules changes here either with reflavoring. TLDR: I feel that 5e is the most open and flexible system, and I feel that reflavoring without changing any rules is encouraged. [/QUOTE]
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