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The "non cliche" DnD thread
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<blockquote data-quote="Lu Wei Fong" data-source="post: 1295957" data-attributes="member: 15954"><p>The trick to doing non-cliches is to make them different, but not simply complete opposites of the norm. The campaign I run has several of what I hope are unique but not obsene tidbits here and there. Here's a few. </p><p>The PC's have a rival adventuring party that consists of a Human (F) Fighter who's *gasp* not wearing a chainmail bikini! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> A Dwarf (M) Barbarian, a Half-Orc (M) Bard, and a High-Elf (F) Rogue. Except there's really two of the Rogues. They're identical twins who dress exactly alike. One of them is always with the party while the other alwways remains hidden and out of sight (they alternate for this role). In combat the one in sight will always run off making some arcane looking gesture to herself and disappear around some corner. Then the other one (hidden behind the party) steps into view and flanks/sneak attacks one of the players. Then she does the same thing and the origional twin re-appears, flanking/sneak attacking. To this day the PCs still think it's just one Elf and that she must be some sort of Wizard/Rogue or has some powerful teleprotation magic item <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p>War is usually a part of every mid to high end game and mine will be no exception when the partygets there. Part of the war is going to be typical: It's a war against civilised lands. You know, typical apocolyptic conflict type thing. However, instead of just the usual suspects being on the offensive (goblinoids, Drow, Demons, etc...) The High-Elves and Gnomes have joined forces with these powers. The Gnomes because they're sick of being stepped on (figuratively) by the other races and kind of snap. The High-Elves are convinced by a combination of a repulsion at how much the Humans war amongst themselves, and by some very persuasive Man-Hunters (a prestige class in the Quintessential Elf). The Elve's actians should especially hit home because most of my PCs are elves <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p>Oh well, there's tons of other things I could mention, but I won't bore you all any further.</p></blockquote><p></p>
[QUOTE="Lu Wei Fong, post: 1295957, member: 15954"] The trick to doing non-cliches is to make them different, but not simply complete opposites of the norm. The campaign I run has several of what I hope are unique but not obsene tidbits here and there. Here's a few. The PC's have a rival adventuring party that consists of a Human (F) Fighter who's *gasp* not wearing a chainmail bikini! :p A Dwarf (M) Barbarian, a Half-Orc (M) Bard, and a High-Elf (F) Rogue. Except there's really two of the Rogues. They're identical twins who dress exactly alike. One of them is always with the party while the other alwways remains hidden and out of sight (they alternate for this role). In combat the one in sight will always run off making some arcane looking gesture to herself and disappear around some corner. Then the other one (hidden behind the party) steps into view and flanks/sneak attacks one of the players. Then she does the same thing and the origional twin re-appears, flanking/sneak attacking. To this day the PCs still think it's just one Elf and that she must be some sort of Wizard/Rogue or has some powerful teleprotation magic item :p War is usually a part of every mid to high end game and mine will be no exception when the partygets there. Part of the war is going to be typical: It's a war against civilised lands. You know, typical apocolyptic conflict type thing. However, instead of just the usual suspects being on the offensive (goblinoids, Drow, Demons, etc...) The High-Elves and Gnomes have joined forces with these powers. The Gnomes because they're sick of being stepped on (figuratively) by the other races and kind of snap. The High-Elves are convinced by a combination of a repulsion at how much the Humans war amongst themselves, and by some very persuasive Man-Hunters (a prestige class in the Quintessential Elf). The Elve's actians should especially hit home because most of my PCs are elves ;) Oh well, there's tons of other things I could mention, but I won't bore you all any further. [/QUOTE]
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