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General Tabletop Discussion
*Dungeons & Dragons
The Non Combatant Prince(ss) or How to Abuse a Warlord
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<blockquote data-quote="Garthanos" data-source="post: 5170904" data-attributes="member: 82504"><p>That sounds like a contradiction of terms</p><p></p><p></p><p> </p><p>I do love the mental and imagination exercise aspect of character design... but some of the character types really arent far removed from central and heroic characters in fictional sources... and I dont think those need to be NPC's even though obviously the DM can do what he wants power of CC makes building them easy.</p><p></p><p></p><p></p><p>Sure perceptually a miss that hits a suprisingly fragile environmental feature which collapses on top of a bunch of enemies delivering uber damage over a large area ;p.. these things are good for daily/encounter powers... and when you use CC you dont have to worry about... what attribute governs a bulding collapse.... heheh.</p><p></p><p></p><p>When I designed Frodo I explicitly mixed in Warlord in part to diffuse the assassin feeling potency of that a standard rogue seems to embody... and it connects with the nobility and inspiring ideas in the character</p><p></p><p>The Wolf Boy example has the warlords uber perceptive aspect that used to be in the ranger thematically. </p><p></p><p>The wizard warlord Librarian can feel more of the non-melee combatant than the straight wizard and even have it make tactical sense.</p><p></p><p>I think strong heroic luck skinning frees up character design and might do so </p><p>...even better if to hit was less tightly bound to the attribute system.</p><p></p><p>Hmmm maybe the strong makes the other heros shine theme makes this optimal for a DMs NPC character....</p></blockquote><p></p>
[QUOTE="Garthanos, post: 5170904, member: 82504"] That sounds like a contradiction of terms I do love the mental and imagination exercise aspect of character design... but some of the character types really arent far removed from central and heroic characters in fictional sources... and I dont think those need to be NPC's even though obviously the DM can do what he wants power of CC makes building them easy. Sure perceptually a miss that hits a suprisingly fragile environmental feature which collapses on top of a bunch of enemies delivering uber damage over a large area ;p.. these things are good for daily/encounter powers... and when you use CC you dont have to worry about... what attribute governs a bulding collapse.... heheh. When I designed Frodo I explicitly mixed in Warlord in part to diffuse the assassin feeling potency of that a standard rogue seems to embody... and it connects with the nobility and inspiring ideas in the character The Wolf Boy example has the warlords uber perceptive aspect that used to be in the ranger thematically. The wizard warlord Librarian can feel more of the non-melee combatant than the straight wizard and even have it make tactical sense. I think strong heroic luck skinning frees up character design and might do so ...even better if to hit was less tightly bound to the attribute system. Hmmm maybe the strong makes the other heros shine theme makes this optimal for a DMs NPC character.... [/QUOTE]
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The Non Combatant Prince(ss) or How to Abuse a Warlord
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