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The non-mage mage, or an alternative to the EK, or an option for low-magic game
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<blockquote data-quote="Saeviomagy" data-source="post: 7195768" data-attributes="member: 5890"><p>It made sense from a point of view where non combat encounters were effectively not factored into your resource usage for the day... but to my mind that was a bit problematic in itself, especially since it wasn't done particularly consistently.</p><p></p><p>I do wonder what the criteria used to decide this was. I mean obviously there are some spells that shouldn't be rituals (spells that cure wounds or deal damage), but why not magic circle? Thematically it's a perfect fit, and mechanically there's nothing wrong with it, especially when something as busted to have on tap as leomund's tiny hut is already a ritual...</p><p></p><p>Anyway, I like the ritual system, but I dislike the current spell lists. They've just been meaninglessly changed in a myriad of ways from previous editions, and it just causes a heap of problems.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 7195768, member: 5890"] It made sense from a point of view where non combat encounters were effectively not factored into your resource usage for the day... but to my mind that was a bit problematic in itself, especially since it wasn't done particularly consistently. I do wonder what the criteria used to decide this was. I mean obviously there are some spells that shouldn't be rituals (spells that cure wounds or deal damage), but why not magic circle? Thematically it's a perfect fit, and mechanically there's nothing wrong with it, especially when something as busted to have on tap as leomund's tiny hut is already a ritual... Anyway, I like the ritual system, but I dislike the current spell lists. They've just been meaninglessly changed in a myriad of ways from previous editions, and it just causes a heap of problems. [/QUOTE]
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Community
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The non-mage mage, or an alternative to the EK, or an option for low-magic game
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