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<blockquote data-quote="andarilhor" data-source="post: 4298208" data-attributes="member: 66673"><p>Some Class Features Power Cards:</p><p></p><p><strong><span style="color: green">Combat Challenge / Fighter Class Feature</span></strong></p><p><strong>At-Will ♦ Martial</strong></p><p><strong>Free Action</strong></p><p><strong>Trigger:</strong> You attack a enemy.</p><p><strong>Target:</strong> The attacked enemy.</p><p><strong>Effect:</strong> The target is marked until the end of your next turn. A creature can be subjecto to only one mark at a time. A new mark supersedes a mark that was already in place.</p><p></p><p><strong><span style="color: green">Combat Challenge Attack / Fighter Class Feature</span></strong></p><p><strong>At-Will ♦ Martial, Weapon</strong></p><p><strong>Immediate Interrupt - Melee</strong> weapon</p><p><strong>Trigger:</strong> A adjascent enemy marked by you shifts or makes an attack that does not includes you.</p><p><strong>Target:</strong> The adjascent enemy marked by you.</p><p><strong>Effect:</strong> Make a melee basic attack.</p><p></p><p><strong><span style="color: green">Hunter´s Quarry / Ranger Class Feature</span></strong></p><p><strong>At-Will ♦ Martial, Weapon</strong></p><p><strong>Minor Action (Special) - Line of Sight</strong></p><p><strong>Target:</strong> Your nearest enemy.</p><p><strong>Effect:</strong> Once by turn, you choose one of your attacks against the target to do +1d6 damage.</p><p>Increases the damage to +2d6 in the 11th level and +3d6 in the 21th level.</p><p>The effect lasts until the end of the encounter, until the target is defeated or until you use this power against other target.</p><p><strong>Special:</strong> You can only use this power once by turn.</p><p></p><p><strong><span style="color: green">Sneak Attack / Rogue Class Feature</span></strong></p><p><strong>At-Will ♦ Martial, Weapon</strong></p><p><strong>No Action - Melee or Ranged</strong> weapon</p><p><strong>Requirement:</strong> You must be wielding a crossbow, a light blade, or a sling.</p><p><strong>Target:</strong> One creature which you have combat advantage against.</p><p><strong>Effect:</strong> One of your attacks against this creature this turn deals +1d6 damage.</p><p>Increases the damage to +2d6 in the 11th level and +3d6 in the 21th level.</p><p></p><p><strong><span style="color: green">Shadow Walk / Warlock Class Feature</span></strong></p><p><strong>At-Will ♦ Arcane</strong></p><p><strong>Free Action - Personal</strong></p><p><strong>Trigger:</strong> you move at least 3■s away from where your started your turn.</p><p><strong>Effect:</strong> You gain concealment until the end of your next turn.</p><p></p><p><strong><span style="color: green">Warlock´s Curse / Warlock Class Feature</span></strong></p><p><strong>At-Will ♦ Arcane</strong></p><p><strong>Minor Action - Line of Sight</strong></p><p><strong>Target:</strong> Your nearest enemy.</p><p><strong>Effect:</strong> Once by turn, you choose one of your attacks against the target to do +1d6 damage.</p><p>Increases the damage to +2d6 in the 11th level and +3d6 in the 21th level.</p><p>The effect lasts until the end of the encounter, until the target is drops to 0 hit points or fewer.</p><p><strong>Special:</strong> You can only use this power once by turn.</p><p></p><p><strong><span style="color: green">Misty Step / Warlock (Fey) Class Feature</span></strong></p><p><strong>At-Will ♦ Arcane, Teleport</strong></p><p><strong>Free Action - Personal</strong></p><p><strong>Trigger:</strong> An enemy under your Warlock´s Curse is reduced to 0 hps or fewer.</p><p><strong>Effect:</strong> you teleport 3■s</p><p></p><p><strong><span style="color: green">Dark One´s Blessing / Warlock (Infernal) Class Feature</span></strong></p><p><strong>At-Will ♦ Arcane, Healing</strong></p><p><strong>No Action - Personal</strong></p><p><strong>Trigger:</strong> An enemy under your Warlock´s Curse is reduced to 0 hps or fewer.</p><p><strong>Effect:</strong> you gain a number of temporary hit points equal to your level.</p><p></p><p><strong><span style="color: green">Fate of the Void / Warlock (Star) Class Feature</span></strong></p><p><strong>At-Will ♦ Arcane</strong></p><p><strong>No Action - Personal</strong></p><p><strong>Trigger:</strong> an enemy under your Warlock´s Curse is reduced to 0 hps or fewer.</p><p><strong>Effect:</strong> You gain +1 to any single d20 roll you make during your next turn. If you don´t use this bonus by the end of your next turn, it is lost. The bonus is cumulative.</p><p></p><p><strong><span style="color: red">Orb of Imposition I / Wizard Class Feature</span></strong></p><p><strong>Encounter ♦ Arcane</strong></p><p><strong>Free Action - Line of Sight</strong></p><p><strong>Requirement:</strong> Must be wielding a orb.</p><p><strong>Target:</strong> One wizard spell you have cast with duration (saves ends).</p><p><strong>Effect:</strong> That creature takes a penalty in that saving throw equal to your Wis modifier.</p><p><strong>Special:</strong> You can use only one "Orb of Imposition" power per encounter.</p><p></p><p><strong><span style="color: red">Orb of Imposition II / Wizard Class Feature</span></strong></p><p><strong>Encounter ♦ Arcane</strong></p><p><strong>Free Action - Line of Sight</strong></p><p><strong>Requirement:</strong> Must be wielding a orb.</p><p><strong>Target:</strong> One wizard spell effect which duration is the end of current turn.</p><p><strong>Effect:</strong> The effect lasts until the end of your next turn.</p><p><strong>Special:</strong> You can use only one "Orb of Imposition" power per encounter.</p><p></p><p><strong><span style="color: red">Staff of Defense / Wizard Class Feature</span></strong></p><p><strong>Encounter ♦ Arcane</strong></p><p><strong>Immediate Interrupt - Personal</strong></p><p><strong>Requirement:</strong> Must be wielding a staff.</p><p><strong>Effect:</strong> You gain a bonus to defense equal your Con modifier.</p><p></p><p><strong><span style="color: red">Wand of Accuracy / Wizard Class Feature</span></strong></p><p><strong>Encounter ♦ Arcane</strong></p><p><strong>Free Action</strong></p><p><strong>Requirement:</strong> Must be wielding a wand.</p><p><strong>Effect:</strong> gain a bonus to a single attack roll equal to your Dex modifier.</p></blockquote><p></p>
[QUOTE="andarilhor, post: 4298208, member: 66673"] Some Class Features Power Cards: [b][color=green]Combat Challenge / Fighter Class Feature[/color] At-Will ♦ Martial Free Action Trigger:[/b] You attack a enemy. [b]Target:[/b] The attacked enemy. [b]Effect:[/b] The target is marked until the end of your next turn. A creature can be subjecto to only one mark at a time. A new mark supersedes a mark that was already in place. [b][color=green]Combat Challenge Attack / Fighter Class Feature[/color] At-Will ♦ Martial, Weapon Immediate Interrupt - Melee[/b] weapon [b]Trigger:[/b] A adjascent enemy marked by you shifts or makes an attack that does not includes you. [b]Target:[/b] The adjascent enemy marked by you. [b]Effect:[/b] Make a melee basic attack. [b][color=green]Hunter´s Quarry / Ranger Class Feature[/color] At-Will ♦ Martial, Weapon Minor Action (Special) - Line of Sight Target:[/b] Your nearest enemy. [b]Effect:[/b] Once by turn, you choose one of your attacks against the target to do +1d6 damage. Increases the damage to +2d6 in the 11th level and +3d6 in the 21th level. The effect lasts until the end of the encounter, until the target is defeated or until you use this power against other target. [b]Special:[/b] You can only use this power once by turn. [b][color=green]Sneak Attack / Rogue Class Feature[/color] At-Will ♦ Martial, Weapon No Action - Melee or Ranged[/b] weapon [b]Requirement:[/b] You must be wielding a crossbow, a light blade, or a sling. [b]Target:[/b] One creature which you have combat advantage against. [b]Effect:[/b] One of your attacks against this creature this turn deals +1d6 damage. Increases the damage to +2d6 in the 11th level and +3d6 in the 21th level. [b][color=green]Shadow Walk / Warlock Class Feature[/color] At-Will ♦ Arcane Free Action - Personal Trigger:[/b] you move at least 3■s away from where your started your turn. [b]Effect:[/b] You gain concealment until the end of your next turn. [b][color=green]Warlock´s Curse / Warlock Class Feature[/color] At-Will ♦ Arcane Minor Action - Line of Sight Target:[/b] Your nearest enemy. [b]Effect:[/b] Once by turn, you choose one of your attacks against the target to do +1d6 damage. Increases the damage to +2d6 in the 11th level and +3d6 in the 21th level. The effect lasts until the end of the encounter, until the target is drops to 0 hit points or fewer. [b]Special:[/b] You can only use this power once by turn. [b][color=green]Misty Step / Warlock (Fey) Class Feature[/color] At-Will ♦ Arcane, Teleport Free Action - Personal Trigger:[/b] An enemy under your Warlock´s Curse is reduced to 0 hps or fewer. [b]Effect:[/b] you teleport 3■s [b][color=green]Dark One´s Blessing / Warlock (Infernal) Class Feature[/color] At-Will ♦ Arcane, Healing No Action - Personal Trigger:[/b] An enemy under your Warlock´s Curse is reduced to 0 hps or fewer. [b]Effect:[/b] you gain a number of temporary hit points equal to your level. [b][color=green]Fate of the Void / Warlock (Star) Class Feature[/color] At-Will ♦ Arcane No Action - Personal Trigger:[/b] an enemy under your Warlock´s Curse is reduced to 0 hps or fewer. [b]Effect:[/b] You gain +1 to any single d20 roll you make during your next turn. If you don´t use this bonus by the end of your next turn, it is lost. The bonus is cumulative. [b][color=red]Orb of Imposition I / Wizard Class Feature[/color] Encounter ♦ Arcane Free Action - Line of Sight Requirement:[/b] Must be wielding a orb. [b]Target:[/b] One wizard spell you have cast with duration (saves ends). [b]Effect:[/b] That creature takes a penalty in that saving throw equal to your Wis modifier. [b]Special:[/b] You can use only one "Orb of Imposition" power per encounter. [b][color=red]Orb of Imposition II / Wizard Class Feature[/color] Encounter ♦ Arcane Free Action - Line of Sight Requirement:[/b] Must be wielding a orb. [b]Target:[/b] One wizard spell effect which duration is the end of current turn. [b]Effect:[/b] The effect lasts until the end of your next turn. [b]Special:[/b] You can use only one "Orb of Imposition" power per encounter. [b][color=red]Staff of Defense / Wizard Class Feature[/color] Encounter ♦ Arcane Immediate Interrupt - Personal Requirement:[/b] Must be wielding a staff. [b]Effect:[/b] You gain a bonus to defense equal your Con modifier. [b][color=red]Wand of Accuracy / Wizard Class Feature[/color] Encounter ♦ Arcane Free Action Requirement:[/b] Must be wielding a wand. [b]Effect:[/b] gain a bonus to a single attack roll equal to your Dex modifier. [/QUOTE]
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