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*Dungeons & Dragons
The Not-Cleric Class for the Other Powers
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<blockquote data-quote="Minigiant" data-source="post: 9256342" data-attributes="member: 63508"><p>But that's the point of this thought experiment.</p><p></p><p>The core of the cleric and paladin's spell list is around healing, restoration, radiant energy, destroying undead and fiends, and summonings celestials. This is what it is to be Divine in D&D.</p><p></p><p>But D&D and many fans lump a bunch of powerful beings that do not have these themes into the Divine bucket and letting them create clerics with these themes.</p><p></p><p>Does an Aesir, Vanir, and Jotunn beam down the same energy to their agents and only sprinkle in their theme as suubclasses? Does a chulutonic entity envelop their agents with the same magics as a dragon-god of water and a <em>magic oath to the King</em>?</p><p></p><p>If D&D is going to lump all these beings together into the divine, then the cleric class should be a lot more flexible.</p><p></p><p>If D&D is going to restrain the cleric and paladin's magic for narrative and/or balance purposes, then additional resources to either alter the classes or create new ones should be warranted.</p><p></p><p>Like [USER=2209]@Voadam[/USER] stated, there used to be more priest classes and resources to alter priests in older editions. Perhaps a deep dive into worldbuilding would suggest an inclusion of a cleric specialization variant rule or additional priestly classes?</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9256342, member: 63508"] But that's the point of this thought experiment. The core of the cleric and paladin's spell list is around healing, restoration, radiant energy, destroying undead and fiends, and summonings celestials. This is what it is to be Divine in D&D. But D&D and many fans lump a bunch of powerful beings that do not have these themes into the Divine bucket and letting them create clerics with these themes. Does an Aesir, Vanir, and Jotunn beam down the same energy to their agents and only sprinkle in their theme as suubclasses? Does a chulutonic entity envelop their agents with the same magics as a dragon-god of water and a [I]magic oath to the King[/I]? If D&D is going to lump all these beings together into the divine, then the cleric class should be a lot more flexible. If D&D is going to restrain the cleric and paladin's magic for narrative and/or balance purposes, then additional resources to either alter the classes or create new ones should be warranted. Like [USER=2209]@Voadam[/USER] stated, there used to be more priest classes and resources to alter priests in older editions. Perhaps a deep dive into worldbuilding would suggest an inclusion of a cleric specialization variant rule or additional priestly classes? [/QUOTE]
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