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General Tabletop Discussion
*Dungeons & Dragons
The not quite TPK
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<blockquote data-quote="Sunseeker" data-source="post: 7454727"><p>I think his use of derail is likely just a colloquialism. Characters who are tackling an adventure have investment in it, likely in the form of "this helps people I care about" or "someone is going to pay me money" or "we're half way there, lets see this baby through". New characters may lack that investment, and I think that is the context in which "derail" is being used here. The quest will go unfinished because the new characters have no reason to pick it up.</p><p></p><p>Though really, the solution seems simple: Survivor returns to Quest Giver and says "hey everyone died." and Quest Giver helps hire a new party, or Survivor returns just as Quest Giver is instructing the new party on "Good news everyone! The old party never reported back, so I have job openings!"</p><p></p><p>But then, I think part of the flaw in the OP's logic is the reliance on the Survivor to motivate the party to take up the Unfinished Quest. That, IMO, is the DM's job.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7454727"] I think his use of derail is likely just a colloquialism. Characters who are tackling an adventure have investment in it, likely in the form of "this helps people I care about" or "someone is going to pay me money" or "we're half way there, lets see this baby through". New characters may lack that investment, and I think that is the context in which "derail" is being used here. The quest will go unfinished because the new characters have no reason to pick it up. Though really, the solution seems simple: Survivor returns to Quest Giver and says "hey everyone died." and Quest Giver helps hire a new party, or Survivor returns just as Quest Giver is instructing the new party on "Good news everyone! The old party never reported back, so I have job openings!" But then, I think part of the flaw in the OP's logic is the reliance on the Survivor to motivate the party to take up the Unfinished Quest. That, IMO, is the DM's job. [/QUOTE]
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