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General Tabletop Discussion
*Dungeons & Dragons
The not quite TPK
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<blockquote data-quote="AmerginLiath" data-source="post: 7454754" data-attributes="member: 777"><p>This is one of the side benefits I’ve found of running campaigns where players have backup characters (and might run different combinations of PCs depending on what adventure is happening, which might result in different levels or combinations thereof at times — a nice trick of slowing down overall advancement rate without slowing down character advancement rate). If a given set of characters is killed off, there are a larger group of characters still intact involved in the campaign (and those players involved still have at least one PC surviving, they just roll up a new backup or new primary). It’s not the answer for every group but, especially when running games without resurrection magic (as our long running Dragonlance game was, aside from the occasional artifact), it helps keep the overall plot line intact.</p></blockquote><p></p>
[QUOTE="AmerginLiath, post: 7454754, member: 777"] This is one of the side benefits I’ve found of running campaigns where players have backup characters (and might run different combinations of PCs depending on what adventure is happening, which might result in different levels or combinations thereof at times — a nice trick of slowing down overall advancement rate without slowing down character advancement rate). If a given set of characters is killed off, there are a larger group of characters still intact involved in the campaign (and those players involved still have at least one PC surviving, they just roll up a new backup or new primary). It’s not the answer for every group but, especially when running games without resurrection magic (as our long running Dragonlance game was, aside from the occasional artifact), it helps keep the overall plot line intact. [/QUOTE]
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