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<blockquote data-quote="Yaarel" data-source="post: 7816156" data-attributes="member: 58172"><p>For the sake of creating a dividing line in what is inherently a subtle incremental evolution, I prefer the year 1980. I would characterize everything from Blackmoor to Original D&D 0e to the core three books of Advanced D&D 1e as ‘formative’ D&D. In other words, the three core books of D&D 1e and everything before it are formative D&D.</p><p></p><p>Features for Blackmoor appear from 1970. An announcement for people to come join the campaign, described as a Medieval European variant of ‘Braunstein’ was published in 1971. The name ‘Blackmoor’ appears from 1972. D&D 0e mainly codifies rules inspired by Blackmoor. Gygax tried to publish D&D 1e without Arneson, but it derives from the collaborative work of both Arneson and Gygax. The legal settlement between Arneson and Gygax effectively buys out Arneson’s ownership of D&D 1e.</p><p></p><p>Everything after the 1e core three is post-formative. This also corresponds to the difference between D&D with Arneson and D&D without Arneson. Gygax leaves TSR in 1985. Gygax planned to create D&D 2e to consolidate his own developments of D&D 1e. But this second edition happened without him.</p><p></p><p>The time conveniently corresponds to decades. The 1970s are mainly about Arneson. The 1980s are mainly about Gygax. Even when Gygax leaves in 1985, his version of the D&D game lingers on.</p><p></p><p></p><p></p><p>FORMATIVE D&D</p><p></p><p>BLACKMOOR, by Arneson</p><p></p><p>1971 Blackmoor (Medieval Euro setting for Braunstein, innovating player roleplay and DM adjudication)</p><p></p><p>D&D 0e, ORIGINAL, OLD, by mainly Arneson</p><p></p><p>1974 Dungeons & Dragons</p><p>1975 Greyhawk</p><p>1975 Blackmoor</p><p>1976 Eldritch Wizardry</p><p>1976 Gods, Demigods, and Heroes</p><p>1976 Swords and Spells</p><p></p><p>D&D 1e, ADVANCED, by both Arneson and Gygax</p><p></p><p>1977 Monster Manual</p><p>1978 Player's Handbook</p><p>1979 Dungeon Master's Guide</p><p></p><p></p><p></p><p>D&D 1e SUPPLEMENTS, by Gygax without Arneson</p><p></p><p>1980 Deities & Demigods</p><p>1981 Fiend Folio</p><p>1983 Monster Manual 2</p><p>1985 Legends & Lore</p><p>1985 Unearthed Arcana</p><p>1985 Oriental Adventures</p><p></p><p>D&D 1e SUPPLEMENTS, by TSR under Williams without Gygax</p><p></p><p>1986 Dungeoneer's Survival Guide</p><p>1986 Wilderness Survival Guide</p><p>1987 Manual of the Planes</p><p>1987 Dragonlance Adventures</p><p>1988 Greyhawk Adventures</p><p></p><p>D&D 2e, by TSR under Williams, planned by Gygax to consolidate 1e but evolved without him</p><p></p><p>1989 Dungeon Master’s Guide</p><p>1989 Player’s Handbook</p><p>1989 Monstrous Compendium</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7816156, member: 58172"] For the sake of creating a dividing line in what is inherently a subtle incremental evolution, I prefer the year 1980. I would characterize everything from Blackmoor to Original D&D 0e to the core three books of Advanced D&D 1e as ‘formative’ D&D. In other words, the three core books of D&D 1e and everything before it are formative D&D. Features for Blackmoor appear from 1970. An announcement for people to come join the campaign, described as a Medieval European variant of ‘Braunstein’ was published in 1971. The name ‘Blackmoor’ appears from 1972. D&D 0e mainly codifies rules inspired by Blackmoor. Gygax tried to publish D&D 1e without Arneson, but it derives from the collaborative work of both Arneson and Gygax. The legal settlement between Arneson and Gygax effectively buys out Arneson’s ownership of D&D 1e. Everything after the 1e core three is post-formative. This also corresponds to the difference between D&D with Arneson and D&D without Arneson. Gygax leaves TSR in 1985. Gygax planned to create D&D 2e to consolidate his own developments of D&D 1e. But this second edition happened without him. The time conveniently corresponds to decades. The 1970s are mainly about Arneson. The 1980s are mainly about Gygax. Even when Gygax leaves in 1985, his version of the D&D game lingers on. FORMATIVE D&D BLACKMOOR, by Arneson 1971 Blackmoor (Medieval Euro setting for Braunstein, innovating player roleplay and DM adjudication) D&D 0e, ORIGINAL, OLD, by mainly Arneson 1974 Dungeons & Dragons 1975 Greyhawk 1975 Blackmoor 1976 Eldritch Wizardry 1976 Gods, Demigods, and Heroes 1976 Swords and Spells D&D 1e, ADVANCED, by both Arneson and Gygax 1977 Monster Manual 1978 Player's Handbook 1979 Dungeon Master's Guide D&D 1e SUPPLEMENTS, by Gygax without Arneson 1980 Deities & Demigods 1981 Fiend Folio 1983 Monster Manual 2 1985 Legends & Lore 1985 Unearthed Arcana 1985 Oriental Adventures D&D 1e SUPPLEMENTS, by TSR under Williams without Gygax 1986 Dungeoneer's Survival Guide 1986 Wilderness Survival Guide 1987 Manual of the Planes 1987 Dragonlance Adventures 1988 Greyhawk Adventures D&D 2e, by TSR under Williams, planned by Gygax to consolidate 1e but evolved without him 1989 Dungeon Master’s Guide 1989 Player’s Handbook 1989 Monstrous Compendium [/QUOTE]
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