Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The Object Interaction Rule, and how it's changed our action economy
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wik" data-source="post: 6669894" data-attributes="member: 40177"><p>Something I've noticed. </p><p></p><p>I play with some very rules-y players at times. They want to make the best use of their character abilities, and when things get tough, they start playing the rules to get the most out of their action. So, you'll see them drop a sword as a free action to cast a spell or something, only to pick it up next round (as a move action) after the enemy has closed with them so they can get an attack, or.... </p><p></p><p>...you get the idea. Everything is balanced out so that they're every motion is pre-planned and mathed out. </p><p></p><p>Anyways. When I introduced 5th, I felt that the arbitrariness of the "Object Interaction" was going to be a problem. Why is it that sometimes it takes your action to do an object interaction (such a pulling a lever), and sometimes it doesn't? Was this going to exacerbate the problem? </p><p></p><p>After a few months of gaming, I've seen the opposite effect. My players are taking turns where they instead use their action to get a free object interaction. And they don't seem to have any problem with the fact that, for example, taking off your backpack is an object interaction, as is searching through it... while taking off your guitar case from your back is an object interaction, but opening it is an action. (And this has come up, and yes, that's our ruling, and no, my players don't seem at all upset about this or find it remotely unfair). </p><p></p><p>I think part of it is that the rules don't spell everything out, so the players just go with the flow a bit more, rather than stressing the letter of the rules. And the other part has to do with the fact that your move is no longer an "action", but something that can be split up. Players become a bit more flexible that way, and are willing to give up some of their efficiency in favour of that flexibility. </p><p></p><p>Anyways. Have any other long-timers found that the new, minor, rule change has changed how the game plays out at the table?</p></blockquote><p></p>
[QUOTE="Wik, post: 6669894, member: 40177"] Something I've noticed. I play with some very rules-y players at times. They want to make the best use of their character abilities, and when things get tough, they start playing the rules to get the most out of their action. So, you'll see them drop a sword as a free action to cast a spell or something, only to pick it up next round (as a move action) after the enemy has closed with them so they can get an attack, or.... ...you get the idea. Everything is balanced out so that they're every motion is pre-planned and mathed out. Anyways. When I introduced 5th, I felt that the arbitrariness of the "Object Interaction" was going to be a problem. Why is it that sometimes it takes your action to do an object interaction (such a pulling a lever), and sometimes it doesn't? Was this going to exacerbate the problem? After a few months of gaming, I've seen the opposite effect. My players are taking turns where they instead use their action to get a free object interaction. And they don't seem to have any problem with the fact that, for example, taking off your backpack is an object interaction, as is searching through it... while taking off your guitar case from your back is an object interaction, but opening it is an action. (And this has come up, and yes, that's our ruling, and no, my players don't seem at all upset about this or find it remotely unfair). I think part of it is that the rules don't spell everything out, so the players just go with the flow a bit more, rather than stressing the letter of the rules. And the other part has to do with the fact that your move is no longer an "action", but something that can be split up. Players become a bit more flexible that way, and are willing to give up some of their efficiency in favour of that flexibility. Anyways. Have any other long-timers found that the new, minor, rule change has changed how the game plays out at the table? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Object Interaction Rule, and how it's changed our action economy
Top