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General Tabletop Discussion
*Dungeons & Dragons
The Object Interaction Rule, and how it's changed our action economy
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<blockquote data-quote="Li Shenron" data-source="post: 6669908" data-attributes="member: 1465"><p>Before running 5e games I had the opposite worry: it felt better to me when the playtest rules just didn't mention anything specific, and told you to require using an <em>action</em> simply when the DM thought it was bulky and/or useful enough. When the Basic rules came out, the final rule was IIRC that you get free interaction with <em>one</em> object per turn. This seemed to me a bit too restrictive, especially in the common case where a PC wants to switch weapons: is she then interacting with one or two objects? </p><p></p><p>Example: the Rogue has been shooting arrows, then is attacked in melee, so she wants to store the bow and take out a rapier. Should she get to attack in the same turn?</p><p></p><p>For me, the playtest rules were better because they left it to the DM to choose. And it does make a difference... requiring to spend your action is pretty much like skipping a turn, so switching weapons is a major tactical decision. Good for some groups who like this kind of tactical choices, bad for other groups who want a more care-free game!</p><p></p><p>Still, overall is much simpler and better than 3e, where you had to check exactly what kind of action those were, both "move equivalent" IIRC, but then you had the exception that drawing (but not sheathing) could be combined with a move if you had BAB +1, but then again back then I've seen players spend a feat on Quick Draw and say explicitly "just so that we stop this BS", and that didn't feel like a success of the rules...</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6669908, member: 1465"] Before running 5e games I had the opposite worry: it felt better to me when the playtest rules just didn't mention anything specific, and told you to require using an [I]action[/I] simply when the DM thought it was bulky and/or useful enough. When the Basic rules came out, the final rule was IIRC that you get free interaction with [I]one[/I] object per turn. This seemed to me a bit too restrictive, especially in the common case where a PC wants to switch weapons: is she then interacting with one or two objects? Example: the Rogue has been shooting arrows, then is attacked in melee, so she wants to store the bow and take out a rapier. Should she get to attack in the same turn? For me, the playtest rules were better because they left it to the DM to choose. And it does make a difference... requiring to spend your action is pretty much like skipping a turn, so switching weapons is a major tactical decision. Good for some groups who like this kind of tactical choices, bad for other groups who want a more care-free game! Still, overall is much simpler and better than 3e, where you had to check exactly what kind of action those were, both "move equivalent" IIRC, but then you had the exception that drawing (but not sheathing) could be combined with a move if you had BAB +1, but then again back then I've seen players spend a feat on Quick Draw and say explicitly "just so that we stop this BS", and that didn't feel like a success of the rules... [/QUOTE]
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