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The Oblivion Remaster Is Releasing Today. This Is Not A Drill.
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<blockquote data-quote="Ruin Explorer" data-source="post: 9643373" data-attributes="member: 18"><p>Yeah - I got 12 "Virtues" at L2, and was able to spend up to 5 per stat on three stats. All stats had a 1:1 virtue cost except Luck, which cost 4 virtues to increase.</p><p></p><p>Presumably as per the original, Major/Minor skills and Specialization just make skills easier to level.</p><p></p><p>So far I'm so used to Skyrim, not having played Oblivion probably since before that came out that I was quite confused by some stuff, like that spells are a separate key not, a thing you assign to a hand!</p><p></p><p>The UI upgrades are notably fantastic - the UI is night and day better than anything Bethesda have done before, very much including Starfield. The graphics are obviously a huge upgrade too, running in UE5, but I did quickly come to note how Oblivion is just built on a significantly smaller scale to Skyrim, on like, every level, from how far distances are between places, to how large the interiors of buildings are.</p><p></p><p>With the character creator it seems to be kind of hard to create a character who doesn't look like a lunatic, let alone who looks good, which I think certainly fits with the original! I imagine mods may be able to fix that (assuming they can mess with UE5).</p><p></p><p>[ATTACH=full]403212[/ATTACH]</p><p>[ATTACH=full]403213[/ATTACH]</p><p></p><p>My only real complaint so far is that when you're facing towards a quest objective or town on your compass, it tells you exactly how many footsteps to get there, and I'd kind of like to turn that off, but it doesn't seem to be an option!</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9643373, member: 18"] Yeah - I got 12 "Virtues" at L2, and was able to spend up to 5 per stat on three stats. All stats had a 1:1 virtue cost except Luck, which cost 4 virtues to increase. Presumably as per the original, Major/Minor skills and Specialization just make skills easier to level. So far I'm so used to Skyrim, not having played Oblivion probably since before that came out that I was quite confused by some stuff, like that spells are a separate key not, a thing you assign to a hand! The UI upgrades are notably fantastic - the UI is night and day better than anything Bethesda have done before, very much including Starfield. The graphics are obviously a huge upgrade too, running in UE5, but I did quickly come to note how Oblivion is just built on a significantly smaller scale to Skyrim, on like, every level, from how far distances are between places, to how large the interiors of buildings are. With the character creator it seems to be kind of hard to create a character who doesn't look like a lunatic, let alone who looks good, which I think certainly fits with the original! I imagine mods may be able to fix that (assuming they can mess with UE5). [ATTACH type="full" size="1920x1080"]403212[/ATTACH] [ATTACH type="full" size="1920x1080"]403213[/ATTACH] My only real complaint so far is that when you're facing towards a quest objective or town on your compass, it tells you exactly how many footsteps to get there, and I'd kind of like to turn that off, but it doesn't seem to be an option! [/QUOTE]
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The Oblivion Remaster Is Releasing Today. This Is Not A Drill.
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