Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Geek Talk & Media
The Oblivion Remaster Is Releasing Today. This Is Not A Drill.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 9644676" data-attributes="member: 18"><p>I mean, given the ways you damage enemy health and heal your own health it's pretty clearly primarily "meat points" in a TES context. There might be some "moxie" in there, but not a whole lot.</p><p></p><p>Further, whichever it is, you'd have some idea how hard you got hit, and playing Oblivion, that's actually extremely hard to assess.</p><p></p><p>Modern games tend to have significant "hit indicators", which, when you get hit harder, go off harder - like your character makes a much louder or more significant pain noise, your screen flashes red more, maybe your character staggers, or when your close to death, the colour starts to fade, or the screen edges darken, or the like. As such, an actual bar might not matter much, but it does here.</p><p></p><p>Also characters in this universe clearly know how much mana they have and how fast it is coming back, again impossible to tell that due to a complete lack of indicators, because this game was designed in 2002, and assumed you'd just look at the bars!</p><p></p><p>I don't personally find it immersive because of the lack of indicators and high clunk factor. Games can do what you describe in an immersive way, and a mod could probably do it too, but the base game doesn't.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9644676, member: 18"] I mean, given the ways you damage enemy health and heal your own health it's pretty clearly primarily "meat points" in a TES context. There might be some "moxie" in there, but not a whole lot. Further, whichever it is, you'd have some idea how hard you got hit, and playing Oblivion, that's actually extremely hard to assess. Modern games tend to have significant "hit indicators", which, when you get hit harder, go off harder - like your character makes a much louder or more significant pain noise, your screen flashes red more, maybe your character staggers, or when your close to death, the colour starts to fade, or the screen edges darken, or the like. As such, an actual bar might not matter much, but it does here. Also characters in this universe clearly know how much mana they have and how fast it is coming back, again impossible to tell that due to a complete lack of indicators, because this game was designed in 2002, and assumed you'd just look at the bars! I don't personally find it immersive because of the lack of indicators and high clunk factor. Games can do what you describe in an immersive way, and a mod could probably do it too, but the base game doesn't. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
The Oblivion Remaster Is Releasing Today. This Is Not A Drill.
Top