Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
The October D&D Book is Fizban’s Treasury of Dragons
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JEB" data-source="post: 8346260" data-attributes="member: 10148"><p>If some folks misread the instructions before assembling a chair, and they build the chair wrong... the solution is to end the chair's entire product line, for everyone?</p><p></p><p></p><p>The mistake is in reading the alignment listing as stating it's the race itself that's inherently "always" or "often" evil, rather than the default culture as presented in the book. This is something they could have (should have) clarified, without eliminating alignment completely.</p><p></p><p>As noted, this could also be improved by having multiple default cultures, or explaining more clearly when the one listed is merely an example, not a fundamental characteristic. Instead, they went for the superficial "fix", without actually addressing the issue.</p><p></p><p></p><p>Yes, some folks want to play D&D like a video game, with just enough behavior to guide the monster's "AI". And there's nothing wrong with that. Simple "beer and pretzels" gaming is as legitimate as deep, story-focused gaming.</p><p></p><p>My guess as to what those folks will do, now that alignment is gone and nothing similarly simple has replaced it? Most will just drop "lawful" and "chaotic" and "neutral", and treat all their good guys as "good" and their bad guys as "evil". Nine imperfectly detailed shades of behavior will become a mere two. If some thought those folks were playing "wrong" before, what about now?</p><p></p><p></p><p>If they give monsters default behaviors of any stripe, isn't that biological essentialism? When we say a sapphire dragon is warlike, isn't that essentialism?</p><p></p><p>If the answer is always yes, then I suppose the logical next step is to delete default behaviors - and perhaps all creature lore - entirely. Leave DMs to fill in the gaps. Makes for a very dry core game, but it does fix the problem, I suppose.</p><p></p><p>If, however, there's room for describing possible defaults without it being essentialism, such as what I described above... they didn't have to delete alignment to do it, unnecessarily taking away a tool some found useful. That they did so raises doubts as to whether they really understand the issue...</p></blockquote><p></p>
[QUOTE="JEB, post: 8346260, member: 10148"] If some folks misread the instructions before assembling a chair, and they build the chair wrong... the solution is to end the chair's entire product line, for everyone? The mistake is in reading the alignment listing as stating it's the race itself that's inherently "always" or "often" evil, rather than the default culture as presented in the book. This is something they could have (should have) clarified, without eliminating alignment completely. As noted, this could also be improved by having multiple default cultures, or explaining more clearly when the one listed is merely an example, not a fundamental characteristic. Instead, they went for the superficial "fix", without actually addressing the issue. Yes, some folks want to play D&D like a video game, with just enough behavior to guide the monster's "AI". And there's nothing wrong with that. Simple "beer and pretzels" gaming is as legitimate as deep, story-focused gaming. My guess as to what those folks will do, now that alignment is gone and nothing similarly simple has replaced it? Most will just drop "lawful" and "chaotic" and "neutral", and treat all their good guys as "good" and their bad guys as "evil". Nine imperfectly detailed shades of behavior will become a mere two. If some thought those folks were playing "wrong" before, what about now? If they give monsters default behaviors of any stripe, isn't that biological essentialism? When we say a sapphire dragon is warlike, isn't that essentialism? If the answer is always yes, then I suppose the logical next step is to delete default behaviors - and perhaps all creature lore - entirely. Leave DMs to fill in the gaps. Makes for a very dry core game, but it does fix the problem, I suppose. If, however, there's room for describing possible defaults without it being essentialism, such as what I described above... they didn't have to delete alignment to do it, unnecessarily taking away a tool some found useful. That they did so raises doubts as to whether they really understand the issue... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The October D&D Book is Fizban’s Treasury of Dragons
Top