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The October D&D Book is Fizban’s Treasury of Dragons
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<blockquote data-quote="Faolyn" data-source="post: 8347542" data-attributes="member: 6915329"><p>Or more likely, they were half-following the instructions and half-making it up on their own.</p><p></p><p></p><p>I saw where you meant Nazi Germany, not the party… but yes, if you were to say that Nazi Germany was evil, I would likely assume that you thought anyone who considered themselves part of that culture at that time to be evil.</p><p></p><p>Cultures don’t exist on their own. They’re made up of people.</p><p></p><p></p><p>Well, meenlocks are fey (alien creatures, alien mindset) spawned by fear. So that’s a pretty poor example.</p><p></p><p>And as for wereraven: again, they just started removing alignments. I don’t expect perfection. But in my opinion, yes, having were ravens not be all lawful good is an improvement, even if the text doesn’t reflect that—because it shows that eventually the text <em>will</em> reflect that, in some future book.</p><p></p><p></p><p>Bandit <em>is</em> a motivation. You know that person engages in banditry, which in the context of the game is usually a fairly evil pursuit. So yes, both halfling bandits and goblin raiders would be perfectly decent bad guys. I had a Big Bad who was a halfling cultist of Vecna.</p><p></p><p></p><p>Yes. You can aggressively defend the weak and helpless. You can aggressively toss out on their keister anyone who tries to sell you insurance. You can aggressively murder anyone who looks at you funny. (Edit: you can spend 200+ pages aggressively defending halflings...)</p><p></p><p>Also, animals can be quite aggressive and aren’t considered evil.</p><p></p><p></p><p>Hmm. Let’s see. People who like things neat can be organized. Being impartial is a necessity for anyone who needs to judge between two things. A teenager can be rebellious. A sociopath can be friendly. Someone fighting off an attacker can be vicious.</p><p></p><p>So yes, I’d say they’re quite different than using alignment words.</p><p></p><p></p><p>These orcs can be aggressively warring against cruel tyrants who seek to enslave the world, or they can be aggressively warring against elves for the crime of having pointy ears.</p><p></p><p>By not labeling them good or evil, you open up the options enormously without having to also say “most orcs are evil but <em>these</em> ones aren’t”</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8347542, member: 6915329"] Or more likely, they were half-following the instructions and half-making it up on their own. I saw where you meant Nazi Germany, not the party… but yes, if you were to say that Nazi Germany was evil, I would likely assume that you thought anyone who considered themselves part of that culture at that time to be evil. Cultures don’t exist on their own. They’re made up of people. Well, meenlocks are fey (alien creatures, alien mindset) spawned by fear. So that’s a pretty poor example. And as for wereraven: again, they just started removing alignments. I don’t expect perfection. But in my opinion, yes, having were ravens not be all lawful good is an improvement, even if the text doesn’t reflect that—because it shows that eventually the text [I]will[/I] reflect that, in some future book. Bandit [I]is[/I] a motivation. You know that person engages in banditry, which in the context of the game is usually a fairly evil pursuit. So yes, both halfling bandits and goblin raiders would be perfectly decent bad guys. I had a Big Bad who was a halfling cultist of Vecna. Yes. You can aggressively defend the weak and helpless. You can aggressively toss out on their keister anyone who tries to sell you insurance. You can aggressively murder anyone who looks at you funny. (Edit: you can spend 200+ pages aggressively defending halflings...) Also, animals can be quite aggressive and aren’t considered evil. Hmm. Let’s see. People who like things neat can be organized. Being impartial is a necessity for anyone who needs to judge between two things. A teenager can be rebellious. A sociopath can be friendly. Someone fighting off an attacker can be vicious. So yes, I’d say they’re quite different than using alignment words. These orcs can be aggressively warring against cruel tyrants who seek to enslave the world, or they can be aggressively warring against elves for the crime of having pointy ears. By not labeling them good or evil, you open up the options enormously without having to also say “most orcs are evil but [I]these[/I] ones aren’t” [/QUOTE]
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