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The October D&D Book is Fizban’s Treasury of Dragons
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<blockquote data-quote="Faolyn" data-source="post: 8348999" data-attributes="member: 6915329"><p>Assuming you meant to write "shouldn't" and not "should"... No, that's not a good reason IMO for several reasons, all of which I already addressed in my previous post. But to reiterate:</p><p></p><p>Why are they orcs aggressive and warlike? "Because they're evil" is a terrible reason. It provides me with no motivation, no purpose, and no goal. Having monsters who go around all day waging war for no reason whatsoever makes no sense and is, quite frankly, extremely boring. Saying "their gods made them that way" is equally bad for other reasons, including "why has nobody tried to weaken or destroy that god's hold over their people?" and "what if I don't use those gods in my setting?"</p><p></p><p>And why <em>shouldn't </em>DMs have to think about what warlike and aggressive mean? Unless you're running a game based entirely on random encounters or that is pure improv, or a beer-and-pretzels game where you just want to kill some things, then why shouldn't a DM spend a minute thinking about why creatures in their campaign act the way they do? Even a tiny motivation like "Wanting to claim land" or "for the chief's ego" is better than "because they're evil". Plus it gives you a clue as to how they fight. Orcs who want to claim land aren't going to burn it all down; they'd want to keep it as intact as possible. Orcs who fight for the chief's ego are either going to be rabidly indoctrinated into that chief's cult of personality or are going to say "screw it" whenever things go against them and leave--or even decide to switch sides.</p><p></p><p>Also, I already addressed the bit about the percentages with "usually chaotic evil." If "usually" meant 40-50% as you claim, then please show me how the remaining 50-60% of orcs in 3x where depicted as something other than chaotic evil. And unless WotC went out of their way to show how half or a small majority of orcs were not CE, those qualifiers are nothing more than lip service.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8348999, member: 6915329"] Assuming you meant to write "shouldn't" and not "should"... No, that's not a good reason IMO for several reasons, all of which I already addressed in my previous post. But to reiterate: Why are they orcs aggressive and warlike? "Because they're evil" is a terrible reason. It provides me with no motivation, no purpose, and no goal. Having monsters who go around all day waging war for no reason whatsoever makes no sense and is, quite frankly, extremely boring. Saying "their gods made them that way" is equally bad for other reasons, including "why has nobody tried to weaken or destroy that god's hold over their people?" and "what if I don't use those gods in my setting?" And why [I]shouldn't [/I]DMs have to think about what warlike and aggressive mean? Unless you're running a game based entirely on random encounters or that is pure improv, or a beer-and-pretzels game where you just want to kill some things, then why shouldn't a DM spend a minute thinking about why creatures in their campaign act the way they do? Even a tiny motivation like "Wanting to claim land" or "for the chief's ego" is better than "because they're evil". Plus it gives you a clue as to how they fight. Orcs who want to claim land aren't going to burn it all down; they'd want to keep it as intact as possible. Orcs who fight for the chief's ego are either going to be rabidly indoctrinated into that chief's cult of personality or are going to say "screw it" whenever things go against them and leave--or even decide to switch sides. Also, I already addressed the bit about the percentages with "usually chaotic evil." If "usually" meant 40-50% as you claim, then please show me how the remaining 50-60% of orcs in 3x where depicted as something other than chaotic evil. And unless WotC went out of their way to show how half or a small majority of orcs were not CE, those qualifiers are nothing more than lip service. [/QUOTE]
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